Item Details

Heart Breaker [1] ( Heart_Breaker )

ID 1376 Heart Breaker [1]
Heart Breaker [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 200 Slots: 1
Type: Weapon item. Sub Type: Two-Handed Axe Gender: Both Locations: Right_Hand + Left_Hand
Attack: 175 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Este machado especial de duas mãos foi forjado por um grande ferreiro, e parece ser capaz de destruir qualquer tipo de armadura.
Indestrutível em batalha.
CRIT +20.
Velocidade de ataque +5%.
A cada refino:
CRIT +1.
Transcendentais de Mercadores:
Ao realizar ataques físicos, chance de autoconjurar [Martelo de Thor] nv. 3.
Tipo: Machado de Duas Mãos
Ataque: 175
Peso: 200
Nível da arma: 4
Nível necessário: 70
Classes: Transcendentais de Espadachins, Mercadores e evoluções

Kapak 2 tangan spesial yang dibuat oleh ahli tempa legendaris, dan terlihat mampu menghancurkan armor jenis apapun. Critical + 20, meningkatkan ASPD, mengurangi delay setelah menyerang 5%. Setiap kali ditempa akan menambah +1 kritikal. ketika dipakai oleh Mastersmith atau Biochemist, mendapatkan kemungkinan sebesar 3% melakukan autocast [Hammerfall] Lv 3 ketikan menerima serangan fisik
Jenis : Kapak Serangan : 175
Berat : 200
Senjata Level : 4
Level Persyaratan : 70
Jobs : Transcendent swordman/merchant

A special two-handed axe that was crafted by a great blacksmith. It seems capable of destroying any kind of armor.
Class: Two-Handed Axe
Attack: 175
Property: Neutral
Weight: 200
Weapon Level: 4
Requires Level: 70
Usable By: Lord Knight Jobs, Master Smith Jobs, Paladin Jobs, Biochemist Jobs
Crit + 20
CRIT + 1 per upgrade level of the item.
Aspd + 5%
This item is indestructible in battle.
Merchant Bonus
Adds a 3% chance of casting Level 3 Hammerfall on the target when performing a physical attack.

A special two-handed axe that was crafted by a great blacksmith. It seems capable of destroying any kind of armor.
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CRIT +20, ASPD +5%
[For each refine lv]
CRIT +1
[If used by Transcendent Merchant Jobs]
Low chance to cast[Hammerfall] Lv 3 on the target after a physical attack
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Unbreakable.
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Class: Two-handed Axe
Property: Neutral
Attack: 175
Weight: 200
Weapon Level: 4
Required Level: 70
Jobs: Transcendent Swordsman / Transcendent Merchant

Imp (0.05%) Treasure Chest (0.75%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bCritical,20+getrefine();
bonus bAspdRate,5;
if (Class == Job_Whitesmith || Class == Job_Creator || Class == Job_Mechanic || Class == Job_Mechanic_T || Class == Job_Genetic || Class == Job_Genetic_T)
   bonus3 bAutoSpell,"BS_HAMMERFALL",3,30;
Script References
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified