Item Details

Sapha's Cloth [1] ( Sabah_Cloth )

ID 15038 Sapha's Cloth [1]
Sapha's Cloth [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 45
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Vestimenta que parece ser do Novo Mundo.
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SOR +3.
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Ao realizar ataques físicos:
2% de chance de autoconjurar [Impacto Meteoro] nv.1 ou no nível aprendido.
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Conjunto
[Anel dos Manuks]
[Botas dos Manuks]
[Capuz dos Manuks]
Dano crítico +40%.
CRIT +15. Esquiva +10.
Custo de SP de habilidades +10%.
Dano de [Lâminas Retalhadoras] +20%.
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Tipo: Armadura
DEF: 45 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Sicários e evoluções

Sebuah armor yang didalamnya terdapat jiwa assassin kuno.
LUK + 3, mempunyai kesempatan auto-casting Meteor Assault level 1 ketika melakukan serangan fisik.
Jika skill yang lebih tinggi telah dipelajari maka akan auto-casting sesuai dengan skill level.
Jika dipakai bersamaan dengan Greaves, shoes and accessory,
Flee +10, Critical +15, Meningkatkan serangan Cross Impact 20%
Meningkatkan penggunaan SP semua skill 10.
Class : Armor
Defense : 45
Berat : 10
Required Level : 100
Job : Guillotine Cross

Armor that contains the reliquary remains of an ancient Assassin.
Class: Armor
Defense: 45
Weight: 10
Requires Level: 100
Usable By: Guillotine Cross
Luk + 3
Adds a chance of casting Level 1 Meteor Assault on the target when performing a physical attack.
If higher level of this skill is learned then it will be cast instead.
Set Bonus
Sapha's Cloth [1]
Sapha Hood
Sapha Shoes [1]
Sapha Ring
Flee +10
Crit +15
Increases critical damage on targets by 40%.
Increases the damage of Cross Impact by 20%.
Increases the SP cost of skills by 10%.

Armor that contains the reliquery remains of an ancient Assassin.
LUK +3.
Has a chance of auto-casting[Meteor Assault] Lv 1 while physically attacking.
If level of[Meteor Assault] is 2 or higher then that level will be cast.
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[Sapha Set]
Sapha Hood2577
Sapha's Cloth15038
Sapha Ring2886
Sapha Shoes2477
Flee +10.
CRIT +15.
CRIT damage +40%.
SP consumption +10%.
Skill damage[Cross Impact] +20%.
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Class: Armor
Defense: 45
Weight: 10
Required Level: 100
Job: Guillotine Cross

Loli Ruri (0.05%) Swift Loli Ruri (0.25%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bLuk,3;
bonus3 bAutoSpell,"ASC_METEORASSAULT",max(getskilllv("ASC_METEORASSAULT"),1),20;
Script References
bLuk Item Bonus
bLuk
Signature:
bonus bLuk,n;
Description:
LUK + n
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified