Item Details

Hero Hidden Cloth [1] ( Hero_Hidden_Cloth )

ID 15097 Hero Hidden Cloth [1]
Hero Hidden Cloth [1] Buy Price: 10 zeny Sell Price: 5 zeny Weight: 20 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 70
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 160 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Roupa confeccionada exclusivamente para soldados da batalha final.
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HP e SP máx. +5%.
Dano de [Disparo Triplo], [Ofensiva Fatal], [Lâminas Retalhadoras] e [Castigo de Loki] +10%.
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Ao realizar ataques físicos:
0,3% de chance de ativar um [efeito] por 10 segundos.
A cada refino:
Chance de ativar o [efeito] +0,3%.
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Efeito:
CRIT +20.
Esquiva +20.
Dano físico e mágico +10%.
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Tipo: Armadura
DEF: 70 DEFM: 0
Peso: 20
Nível necessário: 160
Classes: Gatunos e evoluções

MaxHP & MaxSP +5%.
Meningkatkan serangan skill Fatal Menace & Triangle Shot sebesar 10%.
Meningkatkan serangan skill Cross Impact & Cross Ripper Slasher sebesar 10%.
Ketika menggunakan serangan fisik, terdapat kemungkinan Crit +20, Flee +20, ATK +10% dan MATK +10%.
Kemungkinan bertambah sesuai dengan tingkat tempa barang ini.
Jenis : Armor Defense : 70
Berat : 20
Lv Minimal : 160
Job : 3rd Job Thief Class

Max HP/SP +5%.
Fatal Menace and Triangle Shot damages +10%.
Cross Impact and Cross Ripper Slasher damage +10%.
Successful Physical attacks add a chance of CRI +20, FLEE +20, ATK +10%, and MATK + 10% for 10 seconds.
The casting chance upgrades according to the Upgrade level.
Class: Armor DEF: 70
Weight: 20
Required Level: 160
Equip To: 3rd Thief Classes

Max HP/SP +5%.
[Fatal Menace], [Triangle Shot], [Cross Impact] and [Cross Ripper Slasher] damage +10%.
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When dealing physical damage has a chance for 10 seconds:
CRIT +20.
FLEE +20.
Weapon physical damage +10%.
MATK +10%.
The casting chance upgrades according to the refine level.
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Class: Armor
DEF: 70
Weight: 20
Required Level: 160
Jobs: Guillotine cross and Shadow chaser jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus2 bSkillAtk,"SC_FATALMENACE",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",10;
autobonus "{ bonus bCritical,20; bonus bFlee,20; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }",(1+getrefine())*3,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";
Script References
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bCritical Item Bonus
bCritical
Signature:
bonus bCritical,n;
Description:
Critical + n
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bAddClass Item Bonus
bAddClass
Signature:
bonus2 bAddClass,c,x;
Description:
+x% physical damage against class c
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified