Item Details

Felrock's Armor ( Felock_Armor )

ID 15117 Felrock's Armor
Felrock's Armor Buy Price: 10 zeny Sell Price: 5 zeny Weight: 75 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 70
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 125 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Posses do Capitão do Aeroplano, Ferlock.
Algumas vezes usada pelo irmão gêmeo, Tarlock.
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HP máx +500.
SP máx +50.
Todos os atributos +1.
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Refino +7 ou mais:
HP máx +500 adicional.
SP máx +50 adicional.
Refino +9 ou mais:
HP máx +200 adicional.
SP máx +20 adicional.
Refino +12 ou mais:
HP máx +300 adicional.
SP máx +30 adicional.
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Conjunto
[Botas do Ferlock]
[Sobretudo do Ferlock]
HP e SP máx. +25%.
Aumenta a velocidade de movimento.
Soma dos refinos do conjunto +30 ou mais:
HP e SP máx. +5% adicional.
--------------------------
Tipo: Armadura
DEF: 70 DEFM: 10
Peso: 75
Nível necessário: 125
Classes: Todas

Barang milik Kapten Felrock
Dia menyelesaikan insiden penyerangan Airship dan mendapatkan ini sebagai piala
MaxHP + 500, MaxSP + 50, MDEF + 10.
All State + 1.
Refine Level 7, MaxHP + 500, MaxSP + 50.
Refine Level 9, MaxHP + 200, MaxSP + 20.
Refine Level 12, MaxHP + 300, MaxSP + 30.
Set bonus Felrock's Armor, Felrock's Cloak, Felrock's Boots, MaxHP + 25%, MaxSP + 25%, Meningkatkan kecepatan gerak, Jika total level refine melebihi 30, Tambahan MaxHP + 5%, MaxSP + 5%
Jenis : Armor Defense : 70
Berat : 75
Level yang dibutuhkan : 125
Job : Semua Job

Airship captain Felrock¡®s possessions.
Resolved the airship attack incident and acquired as a trophy.
MaxHP + 500, MaxSP + 50, MDEF + 10.
All State + 1.
If 7 refined, MaxHP + 500, MaxSP + 50.
If 9 refined, MaxHP + 200, MaxSP + 20.
If 12 refined, MaxHP + 300, MaxSP + 30.
If equipped together with Felrock¡®s Armor, Felrock¡®s Cloak, Felrock¡®s Boots, MaxHP + 25%, MaxSP + 25%, unlimited movement acceleration, if total refined is 30 or over, additional MaxHP + 5%, MaxSP + 5%.
Type : Armor Defense : 70
Weight : 75
Required Level : 125
Job : All

Account Bound.
Airship captain Felrock possessions.
Resolved the airship attack incident and acquired as a trophy.
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Max HP +500.
Max SP +50.
MDEF +10.
All stats +1.
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[If refine lv +7 and higher]
Max HP +500.
Max SP+50.
[If refine lv +9 and higher]
Max HP +200.
Max SP+20.
[If refine lv +12 and higher]
Max HP +300.
Max SP+30.
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[Captain Ferlock Set]
Felrock's Cloak20744
Felrock's Armor15117
Felrock's Boot22047
Max HP and SP +25%.
Increases movement speed.
[If sum of set items refine is +30 or higher]
Max HP and SP +5%.
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Type: Armor Defense: 70
Weight: 75
Required Level: 125
Job: All

All

Captain Ferlock (1.00%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMaxHP,500;
bonus bMaxSP,50;
bonus bMdef,10;
bonus bAllStats,1;
.@r = getrefine();
if (.@r>=7) {
   bonus bMaxHP,500;
   bonus bMaxSP,50;
}
if (.@r>=9) {
   bonus bMaxHP,200;
   bonus bMaxSP,20;
}
if (.@r>=12) {
   bonus bMaxHP,300;
   bonus bMaxSP,30;
}
Script References
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAllStats Item Bonus
bAllStats
Signature:
bonus bAllStats,n;
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified