Item Details

Dead Tree Cane ( Dead_Tree_Cane )

ID 1643 Dead Tree Cane
Dead Tree Cane Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: Not specified
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 100 Magic Attack: 155 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um cajado feito de madeira mágica. Ele possui um grande poder mágico, mas faz você parecer um velho.
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Indestrutível em batalha.
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INT +4.
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A cada refino a partir do +6:
INT +1.
HP máx. -200.
SP máx. -100.
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Tipo: Cajado
ATQ: 100 ATQM: 155
Peso: 10
Nível da arma: 4
Nível necessário: 70
Classes: Noviços, Magos, Espiritualistas e evoluções

Staff yang dibuat dari kayu ajaib. Terkandung kekuatan yang besar, tapi juga akan membuatmu terlihat sebagai orang tua.
INT + 4.
Meninggkatkan bonus INT berdasar level tempa, namun mengurangi MHP dan MSP.
Dari Level tempa. +6, INT +1, dan MHP -200, MSP -100.
MATK + 155.
Jenis : Staff Serangan : 100
Berat : 10
Senjata Level : 4
Level Persyaratan : 70
Profesi : Mage, Acolyte, Soul Linker

A staff made out of magical wood. It possesses huge magical power, but it will make you look like an elder.
Class: One-Handed Staff
Attack: 100
Magic Attack: 155
Property: Neutral
Weight: 10
Weapon Level: 4
Requires Level: 70
Usable By: Acolyte Jobs, Mage Jobs, Soul Linker
Int + 4

If upgrade level is +6 or higher,
Max HP - 200
Max SP - 100
Additional Int + 1 per upgrade level of the item.

A staff made out of magical wood. It contains huge magical power, but it will make you look like an elder.
Int +4
Matk +155
[If refined to +6 or higher]
Int +1 for each refine level (starting from +6)
Max HP -200
Max SP -100
Class: One-handed Staff
Property: Neutral
Attack: 100
Weight: 10
Weapon Level: 4
Required Level: 70
Jobs: Acolyte / Mage / Soul Linker

Ancient Tree (0.05%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,4;
.@r = getrefine();
if (.@r>5) {
   bonus bInt,.@r-5;
   bonus bMaxHP,-200;
   bonus bMaxSP,-100;
}
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified