Item Details

RWC Memory Staff [1] ( RWC_Memory_Staff )

ID 1670 RWC Memory Staff [1]
RWC Memory Staff [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 1
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 25 Magic Attack: 30 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Este incrível cajado possui parte de toda a magia usada no Ragnarök World Championship. Quando equipado em conjunto com o Colar RWC, Magias Ocultas podem despertar.
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Indestrutível em batalha.
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A cada 3 refinos:
ATQM +30.
Refino +6 ou mais:
Dano mágico contra todas as raças +5%.
Refino +9 ou mais:
Dano mágico contra todas as raças +5% adicional.
Ao realizar ataques mágicos, 0,1% de chance de autoconjurar [Amplificação Mística] nv.1.
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Conjunto
[Colar do RWC]
A cada refino da arma:
ATQM +5.
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Tipo: Cajado
ATQ: 25 ATQM: 30
Peso: 50
Nível da arma: 3
Nível necessário: 1
Classes: Espiritualistas, Noviços, Magos e evoluções

Memory Staff yang memiliki sihir luar biasa untuk merayakan RWC 2012.
Ketika digunakan bersama RWC pendant, MATK +5 untuk setiap tingkat tempa RWC Memory Staff.
MATK + 30, Ketika Level refine diatas 3, memberikan MATK + 30.
Ketika Level refine diatas 6, serangan magic terhadap semua monster akan meningkat sebanyak 5%.
Ketika Level refine diatas 9, serangan magic terhadap semua monster akan meningkat sebanyak 5%.
Ketika melakukan serangan sihir, Autocast Lv 1 [Magic Amplification] dengan kesempatan yang kecil.
Jenis : One-handed Staff Serangan : 25
Berat : 50
Level Senjata : 3
Level Persyaratan : 1
Untuk Profesi : Magician/Acolyte/Soul Linker

A staff created for the 2012 RWC (Ragnarok World Championship) infused with pure gold.
The set bonus is lost if the pendant is compounded with a card.
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Type: Weapon
Class: Staff
Attack: 25
Property: Neutral
Weight: 50
Weapon Level: 3
Required Level: 1
Required Job: Acolyte Jobs, Mage Jobs, Soul Linker
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MATK + 30 per 3 upgrade levels of the item.
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If upgrade level is +6 or higher,
MATK + 5%
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If upgrade level is +9 or higher,
MATK + 5%
Adds 0.5% chance of casting Level 1 Mystical Amplification on the user when performing a magical attack.
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Set Bonus
RWC 2012 Pendant
RWC Memory Staff [1]
MATK + 5 per upgrade level of the RWC Memory Staff [1].

A staff created for the 2012 Ragnarok World Championship. Infused with pure gold.
Matk +30 per 3 upgrade levels
[If upgrade level is +6 or higher]
Matk +5%
[If upgrade level is +9 or higher]
Matk +5%
Low chance to cast Mystical Amplification 1 on oneself after a magical attack
[Set effect with RWC 2012 Pendant and RWC Memory Staff[1]]
Matk +5 per upgrade level of the RWC Memory Staff[1]
The set bonus is lost if the pendant is compounded with a card.
Class: Staff
Property: Neutral
Attack: 25
Weight: 50
Weapon Level: 3
Required Level: 1
Jobs: Acolyte / Mage / Soul Linker

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,30*(.@r/3);
if (.@r>=6) {
   bonus2 bMagicAddRace,RC_All,5;
   if (.@r>=9) {
      bonus2 bMagicAddRace,RC_All,5;
      bonus5 bAutoSpell,"HW_MAGICPOWER",1,5,BF_MAGIC,0;
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bonus5 Command
bonus5
Signature:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Description:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified