Item Details

Yoichi's Shawl [1] ( Yoichi_Muffler )

ID 20816 Yoichi's Shawl [1]
Yoichi's Shawl [1] Buy Price: zeny Sell Price: 0 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 18
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Sombrio e enigmático, o que esse echarpe tem de bonito, tem de horripilante. Vista-o e assuste até seus piores inimigos.
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Velocidade de ataque +5%.
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Ao aprender [Disparo Certeiro] nv.10:
Dano de [Disparo Certeiro] +5%.
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Ao aprender [Ataque Aéreo] nv.5:
Dano de [Ataque Aéreo] +15%.
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Ao aprender [Tiro Preciso] nv.5:
Dano de [Tiro Preciso] +60%.
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Refino +7 ou mais:
Velocidade de ataque +3% adicional.
-
A cada 3 níveis de base:
Dano de [Tiro Preciso] +1%.
-
A cada 5 níveis de base:
Dano de [Ataque Aéreo] +1%.
-
A cada 30 níveis de base:
Dano de [Disparo Certeiro] +1%.
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Refino +9 ou mais:
SP máx. +5%.
Velocidade de ataque +3% adicional.
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Sentinelas e evoluções:
HP máx. +15%.
Resistência a danos fisicos a distância +20%.
-
Refino +7 ou mais:
HP máx. +5% adicional.
Resistência a danos fisicos a distância +15% adicional.
-
Conjunto
[Carta Besouro-Chifre]
Anula o efeito da carta.
Conjunto
[Escudo de Placas Samurai]
Resistência a danos físicos a distância -35%.
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Tipo: Capa
DEF: 18 DEFM: 10
Peso: 30
Nível necessário: 100
Classes: Todas

ASPD +5%
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Jika tingkat tempa +13 atau lebih:

Jika Skill Foccused Arrow Strike mencapai Lv 5,
Damage dari Foccused Arrow Strike +60%

Jika Skilll Blitz Beat mencapai Lv 5,
Damage dari Blitz Beat +15%

Jika Skilll Blitz Beat mencapai Lv 10,
Damage dari Aimed Bolt +5%
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Jika tingkat tempa +11 atau lebih:
ASPD +3%,
Per 3 Base Lv :
Damage dari Foccused Arrow Strike +1% (Max sampai Lv 175)

Per 5 Base Lv :
Damage dari Blitz Beat +1% (Max sampai Lv 175)

Per 30 Base Lv :
Damage dari Aimed Bolt +1% (Max sampai Lv 175)

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Jika tingkat tempa +9 atau lebih:
MAX SP+5%, ASPD +3%.
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Saat digunakan oleh Job Ranger :
Max HP +15%, Resist Long Range damage +20%.
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Set Bonus
+9 Yoichi Muffler
dan Job Ranger
Max HP +5%, Resist Long Range damage +15%.
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Set Malus
Yoichi Muffler
Immuke Upper Shield
Resist Long Range damage -35%.
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Set Malus
Yoichi Muffler
Horn Card
Resist Long Range damage -35%.
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Jenis : Equipment
Posisi : Garment
Def : 18
Berat : 30
Syarat Lv : 100
Job : Semua Job

A muffler that a bow master has loved. I think I can see clearly what's far away.
ASPD+5%
Increase damage of Sharp Shooting by 60% when its Lv5.
Increase damage of Blitz Beat by 15% when its Lv5.
Increase damage of Aimed Bolt by 5% when its Lv10.

When refine rate is +7 or higher, increase attack speed by 3%
Increase damage of Sharp Shooting by 1% per 3 additional BaseLv.
Increase damage of Blitz Beat by 1% per 5 additional BaseLv.
Increase damage of Aimed Bolt by 1% per 30 additional BaseLv.

When refine rate is +9 or higher, MaxSP +5%, reduce delay after attack by 3%.

When equipped by Ranger, MaxHP + 15%, reduce incoming ranged damage by 20%.

When equipped by Ranger and refine rate is +7 or higher, additional MaxHP +5%, reduce incoming ranged damage by additional 15%.

Set Malus
When equipped by Ranger with Imuke upper Shield, increase incoming ranged damage by 35%.

Set Malus
When equipped by Ranger with Horn Card, reduce incoming ranged damage by additional 35%.

Type : Garment Defense : 18
Weight : 30
Required level : 100
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMdef,10;
bonus bAspdRate,5;
if (getskilllv("RA_AIMEDBOLT") == 10)
   bonus2 bSkillAtk,"RA_AIMEDBOLT",5;
if (getskilllv("SN_SHARPSHOOTING") == 5)
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
if (getskilllv("HT_BLITZBEAT") == 5)
   bonus2 bSkillAtk,"HT_BLITZBEAT",15;
if (Class == Job_Ranger) {
   bonus bMaxHPrate,5;
   bonus bLongAtkDef,20;
   if (.@r>=7) {
      bonus bLongAtkDef,15;
      bonus bMaxHPrate,5;
   }
}
if (.@r>=7) {
   bonus bAspdRate,3;
   bonus2 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);
   bonus2 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);
   bonus2 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);
}
if (.@r>=9) {
   bonus bAspdRate,3;
   bonus bMaxSPrate,5;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bLongAtkDef Item Bonus
bLongAtkDef
Signature:
bonus bLongAtkDef,n;
Description:
Adds n% damage reduction against ranged physical attacks
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified