Invitation of Darkness ( DARK_INVITATION )
| ID 22670 |
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Buy Price: 10 zeny | Sell Price: 5 zeny | Weight: 1 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||||||
| Type: Usable item. | Sub Type: Not specified | Gender: Both | Locations: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
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Um convite do submundo. Undangan dari dunia kematian The invitation from the world of dead The invitation from the world of dead All
Flags
Stacking
Not specified
Usage
Trade
Delay
Not specified
.@rnd = rand(1,3);
if (.@rnd == 1) {
specialeffect2 EF_DEVIL;
warp "niflheim",193,186;
}
else if (.@rnd == 2) {
heal -500,-1000;
sc_start SC_STUN,3000,0;
}
else {
specialeffect2 EF_DEVIL;
warp "niflheim",347,255;
}
Script References
rand
Command
rand
Signature:
Description:
This function returns a number ...
(if you specify one) ... randomly positioned between 0 and the number you specify -1.
(if you specify two) ... randomly positioned between the two numbers you specify.
rand(10) would result in 0,1,2,3,4,5,6,7,8 or 9
rand(0,9) would result in 0,1,2,3,4,5,6,7,8 or 9
rand(2,5) would result in 2,3,4 or 5
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
warp
Command
warp
Signature:
Description:
This command will take the invoking character or <char id>, if specified, to the specified map, and if
wanted, specified coordinates too, but these can be random.
This would take them to X 50 Y 55 on the map called "place". If your X and Y
coordinates land on an unwalkable map square, it will send the warped character
to a random place. Same will happen if they are both zero:
Notice that while warping people to coordinates 0,0 will normally get them into
a random place, it's not certain to always be so. Darned if I know where this is
actually coded, it might be that this happens because square 0,0 is unwalkable
on all official maps. If you're using custom maps, beware.
There are also three special 'map names' you can use.
"Random" will warp the player randomly on the current map.
"Save" and "SavePoint" will warp the player back to their save point.
Example:
heal
Command
heal
Signature:
Description:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Example:
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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