Item Details

Taekwondo Shadow Weapon ( S_Taekwon_Weapon )

ID 24284 Taekwondo Shadow Weapon
Taekwondo Shadow Weapon Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Luvas usadas como complemento para o manejo de armas convencionais.
--------------------------
A cada refino:
ATQ e ATQM +1.
ATQ da arma +1%.
Dano mágico +1%.
--------------------------
Velocidade de ataque +1.
Refino +7 ou mais:
HP máx. +1.000.
SP máx. +200.
Velocidade de ataque +1 adicional.
Refino +9 ou mais:
HP e SP máx. +10%.
Velocidade de ataque +1 adicional.
--------------------------
Conjunto
[Escudo Sombrio de Taekwon]
Todos os atributos +3.
HP e SP máx. +2% adicional.
Custo de SP das habilidades -10%.
--------------------------
Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Taekwons e evoluções

Sarung tangan yang dipakai untuk memegang senjata yang dapat mengeluarkan kemampuan terpendam penggunanya.
Hanya bisa dipakai oleh Job Taekwon.
---------------------------
ASPD +1
ATK & MATK + 1% setiap tingkat tempa.
Jika tingkat tempa 7 atau lebih, ASPD + 1, MaxHP + 1000, MaxSP + 200
Jika tingkat tempa 9 atau lebih, ASPD + 1, MaxHP + 10%, MaxSP + 10%
Jenis : Shadow Equipment
Posisi : Weapon Berat : 0
Lv Minimal : 1
Job : Job Taekwon

Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: Taekwon Jobs
ASPD +1
For every upgrade level of Taekwon Shadow Weapon, increases ATK & MATK by an additional 1%.
If upgrade level is +7, ASPD +1, MaxHP +1000, MaxSP +200.
If upgrade level is +9, ASPD +1, MaxHP +10%, MaxSP +10%

Account Bound.
Shadow Gloves that grants bonuses to the Taekwon's skills.
-------------
ASPD +1.
[For each refine lv]
ATK, MATK +1.
ATK, MATK +1%.
[If refine lv +7 or higher]
ASPD +1.
Max HP +1000.
Max SP +200.
[If refine lv is 9 or higher]
ASPD +1.
Max HP/SP +10%.
-------------
[Shadow Set]
Sh. Taekwon Shield24315
Sh. Taekwon Gloves24284
All stats +3.
Max HP/SP +2%.
SP consumption -10%.
-------------
Class: Shadow Equipment
Location: Gloves
Defense: 0
Weight: 0
Required Lv.: 1
Job: Taekwon

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bAspd,1;
bonus bAtkRate,.@r;
bonus bMatkRate,.@r;
if (.@r>=7) {
   bonus bMaxHP,1000;
   bonus bMaxSP,200;
   bonus bAspd,1;
}
if (.@r>=9) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bAspd,1;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
bMaxHPrate Item Bonus
bMaxHPrate
Signature:
bonus bMaxHPrate,n;
Description:
MaxHP + n%
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Item Group Sub Group Random Option Group Details
CLASS_SHADOW_BOX_WEAPON 1 Class Shadow Box Weapon Details

Not specified

Not specified

Not specified

Not specified