Item Details

Doram Magical Shadow Weapon ( S_DoramMagical_Weapon )

ID 24286 Doram Magical Shadow Weapon
Doram Magical Shadow Weapon Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Luvas usadas como complemento para o manejo de armas convencionais.
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Conjuração variável -5%.
Refino +7 ou mais:
Dano mágico +5%.
Refino +9 ou mais:
Dano mágico +5% adicional.
--------------------------
A cada refino:
ATQ e ATQM +1.
Conjuração variável -1%.
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Ao aprender [Poder da Selva] nv.1:
Conjuração fixa -0,1 segundo.
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Ao aprender [Poder das Marés] nv.1:
Custo de SP das habilidades -3%.
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Conjunto
Escudo Sombrio de Selva
Todos os atributos +3.
HP e SP máx. +2%.
Custo de SP das habilidades -10% adicional.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Invocadores e evoluções

Sarung tangan yang dipakai untuk memegang senjata yang dapat mengeluarkan kemampuan terpendam penggunanya.
Hanya bisa dipakai oleh Ras Doram.
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Variable cast-time -5%.
Tambahan pengurangan variable cast-time
Fixed cast-time -0.1 detik untuk setiap level skill [Spirit of Land]
Penggunaan SP -3% untuk setiap level skill [Spirit of Sea]
Jika tingkat tempa 7 atau lebih, MATK +5%.
Jika tingkat tempa 9 atau lebih, MATK +5%.
Jenis : Shadow Equipment
Posisi : Weapon Berat : 0
Lv Minimal : 1
Job : Doram

A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer. Only for Doram. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª 5% reduction in variable casting time Each refine rate additionally reduce 1% in casting time [Spirit of Land] Learned the skill, reduced fixed casting by 0.1 seconds [Spirit of Sea] Learned the skill, reduced SP consumption 3% reduction Refine +7 over, add MATK +5% Refine +9 over, add MATK +5% Type : Shadow Equipment Location : Weapon Weight : 0 Required Level : 1 Jobs : Doram
Attack: 0
Weight: 0
Weapon Level: 0

Account bound.
Shadow gloves that grants bonuses to the Summoner's skills.
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Variable Casting Time -5%.
[For each refine lv]
ATKMATK +1.
Variable Casting Time -1%.
[If refine lv +7 and higher]
MATK +5%.
[If refine lv +9 and higher]
MATK +5%.
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[If skill [Power of Land] is known]
Fixed casting time -0,1 s.
[If skill [Power of Sea] is known]
SP Consumption -3%.
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[Shadow Set]
Sh. Doram Mage Shield24317
Sh. Doram Mage Gloves24286
All stats +3.
Max HP/SP +2%.
SP Consumption -10%.
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[Shadow Set]
Sh. Doram Mage Armor24410
Sh. Doram Mage Boots24411
Sh. Doram Mage Shield24317
Sh. Doram Mage Gloves24286
All stats +7.
Max HP and SP +3%.
Ignores 50% of physical and magical defense rate of normal size enemies and players.
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Class: Shadow Equipment
Location: Weapon
Defense: 0
Weight: 0
Required Level: 1
Jobs: Summoner jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus bVariableCastrate,-(5+.@r);
if (getskilllv("SU_POWEROFLAND") == 1)
   bonus bFixedCast,-100;
if (getskilllv("SU_POWEROFSEA") == 1) {
   bonus bUseSPrate,-3;
}
if (.@r>=7)
   bonus bMatkRate,5;
if (.@r>=9)
   bonus bMatkRate,5;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bUseSPrate Item Bonus
bUseSPrate
Signature:
bonus bUseSPrate,n;
Description:
SP consumption + n%
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Item Group Sub Group Random Option Group Details
CLASS_SHADOW_BOX_WEAPON 1 Class Shadow Box Weapon Details

Not specified

Not specified

Not specified

Not specified