Item Details

Taekwon Shadow Shield ( S_Taekwon_Shield )

ID 24315 Taekwon Shadow Shield
Taekwon Shadow Shield Buy Price: 10 zeny Sell Price: 5 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Peça adicional de escudo usada para complementar um escudo convencional.
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ATQ da arma +3%.
Dano mágico +3%.
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A cada refino:
HP máx. +10.
Ignora 3% da DEF e DEFM de monstros normais.
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A cada nível de [Trégua Rápida]:
Ignora 3% da DEF de monstros normais.
A cada nível de [Retiro Rápido]:
Ignora 3% da DEFM de monstros normais.
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Refino +7 ou mais:
ATQ da arma +2% adicional.
Dano mágico +2% adicional.
Refino +9 ou mais:
ATQ da arma +3% adicional.
Dano mágico +3% adicional.
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Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 1
Classes: Taekwons e evoluções

Shadow Shield yang bisa dipasang di lengan. Dapat digunakan sendiri-sendiri atau set, tetapi memiliki efek pertahanan yang lebih sedikit saat tidak satu set.
Hanya bisa dipakai oleh Taekwon Class.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ATK, MATK + 3%.
Tiap level skill [Peacefull Break] mengabaikan 3% Physical Defense Normal Monster.
Tiap level skill [Happy Break] mengabaikan 3% Magical Defense Normal Monster.
Tiap tingkat tempa mengabaikan 3% Magical dan Physical Defense Normal Monster.
Jika tingkat tempa 7 atau lebih, ATK, MATK + 2%.
Jika tingkat tempa 9 atau lebih, ATK, MATK + 3%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Jika digunakan bersamaan dengan Taekwon Shadow Weapon kamu akan mendapatkan efek tambahan.
All Stat + 3, MaxHP + 2%, MaxSP + 2%.
Mengurangi SP Consumption 10% saat menggunakan skill.
Jenis : Shadow Equipment
Posisi : Shield
Berat : 0
Lv Minimal : 1
Job : Taekwon Class

A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Taekwon Classes Only. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ATK, MATK + 3%. Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break] Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break] Ignores physical and magical defense rate of normal enemies by 3% per every refine level. If the refine level is 7 or higher, ATK, MATK + 2%. If the refine level is 9 or higher, ATK, MATK + 3%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equipped with Taekwon Shadow Weapon, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. Reduce SP consumption by 10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Taekwon Classes
Attack: 0
Weight: 0
Weapon Level: 0

Account Bound.
Shadow Shield that grants bonuses to the Taekwon's skills.
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ATK, MATK +3%.
[For each level of[Peaceful Break]]
Ignores 3% of defense of normal monsters.
[For each level of[Happy Break]]
Ignores 3% of magic defense of normal monsters.
[For each refine lv]
Max HP +10.
Ignores 3% of defense and magic defense of normal monsters.
[If refine lv +7 or higher]
ATK, MATK +2%.
[If refine lv is 9 or higher]
ATK, MATK +3%.
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[Shadow Set]
Sh. Taekwon Shield24315
Sh. Taekwon Gloves24284
All stats +3.
Max HP/SP +2%.
SP consumption -10%.
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Class: Shadow Equipment
Location: Shield
Defense: 0
Weight: 0
Required Lv.: 1
Job: Taekwon

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
.@val = 3;
if (.@r >= 7) {
   .@val += 2;
   if (.@r >= 9) {
      .@val += 3;
   }
}
bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r));
bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r));
bonus bAtkRate,.@val;
bonus bMatkRate,.@val;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bIgnoreDefClassRate Item Bonus
bIgnoreDefClassRate
Signature:
bonus2 bIgnoreDefClassRate,c,n;
Description:
Disregard n% of the target's DEF if the target belongs to class c
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bIgnoreMdefClassRate Item Bonus
bIgnoreMdefClassRate
Signature:
bonus2 bIgnoreMdefClassRate,c,n;
Description:
Disregard n% of the target's MDEF if the target belongs to class c
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Item Group Sub Group Random Option Group Details
CLASS_SHADOW_BOX_SHIELD 1 Class Shadow Box Shield Details

Not specified

Not specified

Not specified

Not specified