Taekwon Shadow Shield ( S_Taekwon_Shield )
| ID 24315 |
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Buy Price: 10 zeny | Sell Price: 5 zeny | Weight: 0 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||||||
| Type: Shadow Equipment item. | Sub Type: Not specified | Gender: Both | Locations: Shadow Shield | |||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: 1 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
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Peça adicional de escudo usada para complementar um escudo convencional. Shadow Shield yang bisa dipasang di lengan. Dapat digunakan sendiri-sendiri atau set, tetapi memiliki efek pertahanan yang lebih sedikit saat tidak satu set. A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect.
Taekwon Classes Only.
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ATK, MATK + 3%.
Ignores physical defense rate of normal enemies by 3% per Skill level of [Peaceful Break]
Ignores magical defense rate of normal enemies by 3% per Skill level of [Happy Break]
Ignores physical and magical defense rate of normal enemies by 3% per every refine level.
If the refine level is 7 or higher, ATK, MATK + 2%.
If the refine level is 9 or higher, ATK, MATK + 3%.
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If equipped with Taekwon Shadow Weapon, it gives additional effect below.
All State + 3, MaxHP + 2%, MaxSP + 2%.
Reduce SP consumption by 10%.
Type : Shadow Equipment
Location : Shield
Weight : 0
Required Level : 1
Jobs : Taekwon Classes
Account Bound. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,.@r*10;
.@val = 3;
if (.@r >= 7) {
.@val += 2;
if (.@r >= 9) {
.@val += 3;
}
}
bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r));
bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r));
bonus bAtkRate,.@val;
bonus bMatkRate,.@val;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMaxHP
Item Bonus
bMaxHP
Signature:
Description:
MaxHP + n
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bIgnoreDefClassRate
Item Bonus
bIgnoreDefClassRate
Signature:
Description:
Disregard n% of the target's DEF if the target belongs to class c
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bIgnoreMdefClassRate
Item Bonus
bIgnoreMdefClassRate
Signature:
Description:
Disregard n% of the target's MDEF if the target belongs to class c
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
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