Item Details

Katar Shadow Weapon ( S_Katar_Weapon )

ID 24539 Katar Shadow Weapon
Katar Shadow Weapon Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Shadow Equipment item. Sub Type: Not specified Gender: Both Locations: Shadow Weapon
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: 99 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Terdapat chance mendapat bonus Critical damage sebesar 10% dan bonus serangan fisik ke all size enemies sebesar 10%
Selama 5 detik ketika menyerang lawan dengan serangan fisik.
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Saat level tempa +7 atau lebih, tambahan bonus Critical damage sebesar 5%
dan bonus serangan fisik ke all size enemies sebesar 5% saat buff aktif.
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Saat level tempa +9 atau lebih, tambahan bonus durasi buff selama 5 detik.
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Saat Katar Shadow Weapon, Pendant dan Earring dikenakan bersamaan,
Menambah % ATK setara dengan total level tempa set.
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Saat dikenakan dengan Guillotine Cross Shadow Shield,
Bypass Def rate dari semua monster (kecuali player) sebesar 40%,
Tambahan % bypass setara dengan total level tempa set.
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Jenis : Shadow Equipment
Posisi : Weapon
Berat : 0
Syarat Lv : 99
Job : Guillotine Cross

Account Bound.
Guillotine Cross Katra was considered one of the best assassins in Rune-Midgard.
They say that in her gloves she kept a whole arsenal of daggers, shurikens and darts.
Has a chance to activate effect on physical attack: crit. damage +10%, damage to all size enemies +10%
[For each refine Lv]
ATK and MATK +1.
[If refine Lv 7 or higher]
Critical damage +5%, Damage to all size enemies +5%.
[If refine Lv 9 or higher]
The duration of the effect is increased by 5 seconds.
[Set bonus]
Katra's Shadow Gloves24539
Katra's Shadow Pendant24540
Katra's Shadow Ring24541
Increases ATK by the sum of refine levels
[Guillotine Cross set]
Katra's Shadow Gloves24539
Shadow Guillotine24307
Cross Shield24307
Ignores 40% of physical defense rate of all races except Human and Doram
Ignores additional % of physical defense +(sum refine Lv of set)
Class: Shadow Equipment
Location: Weapon
Defense: 0
Weight: 0
Required Level: 99
Jobs: Guillotine Cross jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
if (.@r>=9) {
   autobonus "{ bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; }",1,10000,BF_WEAPON;
}
else if (.@r>=7) {
   autobonus "{ bonus2 bAddSize,Size_All,15; bonus bCritAtkRate,15; }",1,5000,BF_WEAPON;
}
else {
   autobonus "{ bonus2 bAddSize,Size_All,10; bonus bCritAtkRate,10; }",1,5000,BF_WEAPON;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddSize Item Bonus
bAddSize
Signature:
bonus2 bAddSize,s,x;
Description:
+x% physical damage against size s
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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