Ju Card ( Jew_Card )
| ID 27261 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 1 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||||||
| Type: Card item. | Sub Type: Not specified | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: Not specified | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||
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Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +10%. Meningkatkan 10% damage Cold Bolt, Fire Bolt dan Lightning Bolt. Class: Card [Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +10%. All
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@rate = 10 + (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOOK ? 20 : 0) + (getrefine() >= 14 ? 20 : 0); bonus2 bSkillAtk,"MG_FIREBOLT",.@rate; bonus2 bSkillAtk,"MG_COLDBOLT",.@rate; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",.@rate; Script References
getiteminfo
Command
getiteminfo
Signature:
Description:
and return the info set by TYPE argument.
It will return -1 if there is no such item or "" if the aegis item name is requested.
Valid types are:
Returned values and their constants (constant = value),
one can use either the value or the constants for your checks:
Example:
getequipid
Command
getequipid
Signature:
Description:
on the invoking character or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) - exclusive to getequipid
EQI_ACC_L (0) - Accessory 1
EQI_ACC_R (1) - Accessory 2
EQI_SHOES (2) - Footgear (shoes, boots)
EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux)
EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks)
EQI_HEAD_MID (5) - Middle Headgear (masks, glasses)
EQI_HEAD_TOP (6) - Upper Headgear
EQI_ARMOR (7) - Armor (jackets, robes)
EQI_HAND_L (8) - Left hand (weapons, shields)
EQI_HAND_R (9) - Right hand (weapons)
EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear
EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear
EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear
EQI_COSTUME_GARMENT (13) - Costume Garment
EQI_AMMO (14) - Arrow/Ammunition
EQI_SHADOW_ARMOR (15) - Shadow Armor
EQI_SHADOW_WEAPON (16) - Shadow Weapon
EQI_SHADOW_SHIELD (17) - Shadow Shield
EQI_SHADOW_SHOES (18) - Shadow Shoes
EQI_SHADOW_ACC_R (19) - Shadow Accessory 2
EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
Notice that a few items occupy several equipment slots, and if the character is
wearing such an item, 'getequipid' will return its ID number for either slot.
Can be used to check if you have something equipped, or if you haven't got
something equipped:
You can also use it to make sure people don't pass a point before removing an
item totally from them. Let's say you don't want people to wear Legion Plate
armor, but also don't want them to equip if after the check, you would do this:
Example:
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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