Item Details

Book of the Sun God [4] ( Time_Kamiji )

ID 28618 Book of the Sun God [4]
Book of the Sun God [4] Buy Price: 10 zeny Sell Price: 5 zeny Weight: 50 Slots: 4
Type: Weapon item. Sub Type: Book Gender: Both Locations: Weapon
Attack: 180 Magic Attack: 170 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Carregue este livro consigo mesmo enquanto estiver enfrentando seus inimigos. Entre um golpe e outro, uma onda de calor escaldante anunciará a chegada da sua Chuva de Meteoros. O fim estará próximo, então.
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Indestrutível em batalha.
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Ao realizar ataques físicos:
10% de chance de autoconjurar [Chuva de Meteoros] nv.3.
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A cada refino:
HP máx. +200.
SP máx. +50.
Velocidade de ataque +1%.
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Refino +8 ou mais:
Chance de autoconjuração +5% adicional.
Nível autoconjurado de [Chuva de Meteoros] +1.
Refino +10 ou mais:
Chance de autoconjuração +5% adicional.
Nível autoconjurado de [Chuva de Meteoros] +1.
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Tipo: Livro
ATQ: 180 ATQM: 170
Peso: 50
Nível da arma: 3
Nível necessário: 100
Classes: Sacerdotes, Sábios, Mestres Taekwons e evoluções

A book that contains the writings of the Sun God, it has the power to attract materials from space.
Class: Book
Attack: 180
Magic Attack: 170
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Usable By: Priest Jobs, Sage Jobs
Max HP + 200 per upgrade level of the item.
Max SP + 50 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Adds a 10% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 3.
If upgrade level is +8 or higher,
Adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 4.
If upgrade level is +10 or higher,
Adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 5.

A book that contains the writings of the Sun God, it has the power to attract materials from space.
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Max HP + 200 per upgrade level of the item.
Max SP + 50 per upgrade level of the item.
Aspd + 1% per upgrade level of the item.
Adds a 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 3.
If upgrade level is +8 or higher,
Adds an additional 5% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 4.
If upgrade level is +10 or higher,
Adds an additional 10% chance of casting Meteor Storm on the target when performing a physical attack, where the level of the skill is 5.
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Class: Book
Attack: 180
Magic Attack: 170
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 100
Usable By: Priest Jobs, Sage Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMaxHP,200*.@r;
bonus bMaxSP,50*.@r;
bonus bAspdRate,.@r;
if (.@r>=10)
   bonus3 bAutoSpell,"WZ_METEOR",5,200;
else if (.@r>=8)
   bonus3 bAutoSpell,"WZ_METEOR",4,150;
else
   bonus3 bAutoSpell,"WZ_METEOR",3,100;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMaxHP Item Bonus
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAutoSpell Item Bonus
bAutoSpell
Signature:
bonus5 bAutoSpell,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified