Item Details

One Sky One Sun [2] ( OneSkyOneSun )

ID 28631 One Sky One Sun [2]
One Sky One Sun [2] Buy Price: zeny Sell Price: 0 zeny Weight: 90 Slots: 2
Type: Weapon item. Sub Type: Book Gender: Both Locations: Weapon
Attack: 160 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Livro com ensinamentos tão antigos que não se sabe quando foi escrito. Quem possuir esse livro terá grande força física e intelecto.
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A cada 2 refinos:
ATQ +10.
A cada 3 refinos:
SP máx. +2%.
--------------------------
Refino +7 ou mais:
Dano de [Chute Solar] +15%.
Refino +9 ou mais:
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Explosão Solar] +20%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos:
3% de chance de ativar um [efeito] por 7 segundos.
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[Efeito]
FOR +20.
ATQ da arma +15%.
--------------------------
Tipo: Livro
ATQ: 160 ATQM: 0
Peso: 90
Nível da arma: 4
Nível necessário: 100
Classes: Mestres Taekwons e evoluções

Per 2 tingkat tempa

ATK +10
------------------------
Per 3 tingkat tempa

MaxSP +2%
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Jika tingkat tempa +7 atau lebih

Damage dari skill "Blaze Kick" +15%
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Jika tingkat tempa +9 atau lebih

ASPD +10%
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Jika tingkat tempa +11 atau lebih

Damage dari skill "Solar Explosion" +20%
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Set Bonus
One Sky One Sun
Ancient Hero Boots

Berkesempatan mendapatkan +20 STR, ATK 15% selama 7 detik,
Saat melakukan serangan fisikal
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Jenis : Books
ATK : 160
Berat : 90
Senjata Lv : 4
Syarat Lv : 100
Job : Star Emperor

Ancient book with the title of the only sun in the sky.
It is not known when anyone wrote it, but it contains knowledge of the celestial body.
It resonates with the Ancient Hero's Boots.

ATK + 10 per 2 refine rates.
MSP + 2% per 3 refine rates.
When refined to +7 or higher, increase damage of Blaze Kick by 15%.
When refined to +9 or higher, reduce delay after attack by 10%.
When refined to +11 or higher, increase damage of Solar Explosion by 20%.
When equipped with Ancient Hero's Boots, adds a chance to STR +20, ATK + 15% for 7 sec when physical attack.
Type : Book Attack : 160
Weight : 90
Weapon Level : 4
Required Level : 100
Class : Star Emperor

The full title of this ancient book is 'Treatise on All-Sun Light that Shines in the Eternal Sky'.
It contains a lot of information about various celestial bodies. The time of writing and the author are unknown.
It seems to be mystically connected to Ancient Hero Boots.

ATK +10 for every 2 refine levels.
Max. SP Recovery +2% per 3 upgrade levels of the item.
If refined to +7 or higher, Flaming Kick damage +15%.
If refine rate is +9 or higher, ASPD increases (Attack Delay -10%).
If refined to +11 or higher, Solar Explosion damage +20%.
When equipped with Ancient Hero Boots, with some chance STR +20, ATK +15% for 7 sec. when dealing physical damage.
Class: Book
Attack: 160
Weight: 90
Weapon level: 4
Required Level: 100
Jobs: Star Emperor

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,(.@r/2)*10;
bonus bMaxSPrate,(.@r/3)*2;
if (.@r>=7) {
   bonus2 bSkillAtk,"SJ_PROMINENCEKICK",15;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
if (.@r>=11) {
   bonus2 bSkillAtk,"SJ_SOLARBURST",20;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMaxSPrate Item Bonus
bMaxSPrate
Signature:
bonus bMaxSPrate,n;
Description:
MaxSP + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified