Item Details

Abysmal Merman Card ( ILL_Merman_Card )

ID 300144 Abysmal Merman Card
Abysmal Merman Card Buy Price: zeny Sell Price: 0 zeny Weight: 1 Slots: Not specified
Type: Card item. Sub Type: Not specified Gender: Both Locations: Shoes
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

A cada 15 de FOR:
ATQ +4.
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Conjunto
[Carta Dramoh Abismal]
Dano crítico +15%.
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Tipo: Carta
Equipa em: Calçado
Peso: 1

Atk +4 tiap 15 base STR.
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Set Bonus,
Deep Sea Merman Card,
Deep Sea King Dramoh,

Crit damage +15%.
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Jenis: Card
Posisi: Shoes
Berat: 1

For every 15 base STR, ATK + 4.
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Set Bonus:
Abysmal Merman Card
Abysmal King Dramoh Card

Critical Damage + 15%.
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Class : Card
Compound on : Shoes
Weight : 1

For every 15 base STR, ATK + 4.
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Set Bonus:
Abysmal Merman Card
Abysmal King Dramoh Card

Critical Damage + 15%.
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Class: Card
Compound on: Shoes
Weight: 1

All

Deep Sea Merman (0.01%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? Yes
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bBaseAtk,4*(readparam(bStr)/15);
Script References
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
readparam Command
readparam
Signature:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Description:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Example:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Item Bonus
bStr
Signature:
bonus bStr,n;
Description:
STR + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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