Item Details

Illusion Gold Lux [2] ( Gold_Lux_IL )

ID 32301 Illusion Gold Lux [2]
Illusion Gold Lux [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 180 Slots: 2
Type: Weapon item. Sub Type: Revolver Gender: Both Locations: Right_Hand + Left_Hand
Attack: 160 Magic Attack: Not specified Range: 7 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 120 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma bela pistola decorativa, essa arma dourada chama a atenção de todos.
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Precisão +10.
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A cada 2 refinos:
Dano físico a distância +3%.
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Refino +7 ou mais:
Dano de [Desperado] +40%.
Refino +9 ou mais:
Recarga de [Furor] -5 segundos.
Refino +11 ou mais:
Dano de [Descarregar Tambor] +30%.
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Conjunto
[Faixa Ilusional]
ATQ +30.
Arma e Elmo refinados no +7 ou mais:
ATQ da arma +5%.
Soma dos refinos 18 ou mais:
Resistência aos tamanhos Pequeno e Médio +20%.
Soma dos refinos 22 ou mais:
Ao usar [Descarregar Tambor], 5% de chance de ativar um [efeito] por 10 segundos.
--------------------------
Efeito:
ATQ +100.
Dano físico a distância +15%.
--------------------------
Tipo: Pistola
ATQ: 160 ATQM:
Peso: 200
Nível da arma: 4
Nível necessário: 120
Classes: Justiceiros e evoluções

HIT +10
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Serangan fisik jarak-jauh +3% per 2 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Damage dari skill "Desperado" +40%
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Jika tingkat tempa +9 atau lebih,
Cooldown-time dari skill "Hit Barrel" -2 detik
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Jika tingkat tempa +11 atau lebih,
Damage dari skill "Fire Dance" +30%
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Set Bonus
Illusion Gold Lux
Illusion Hot-blooded Headband [1]

ATK +30

Jika tingkat tempa kedua item +7 atau lebih,
ATK +5%

Jika total tingkat tempa dari kedua item +18 atau lebih,
Damage yang diterima dari monster small dan medium -20%

Jika total tingkat tempa dari kedua item +22 atau lebih,
Saat menggunakan skill "Fire Dance",
Terdapat peluang ATK +100 dan Damage serangan jarak-jauh +15% selama 10 detik
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Jenis : Weapon
Posisi : Pistol
ATK : 160
Berat : 180
Weapon Lv : 4
Syarat Lv : 120
Job : Gunslinger

A dazzling golden revolver that emphasizes the decorative aspect rather than the functional aspect.
If you carry it around, it will definitely attract attention.
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HIT + 10.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Desperado damage by 40%.
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When refined to +9 or higher, reduce Heat Barrel cooldown by 5 seconds.
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When refined to +11 or higher, increase Fire Dance damage by 30%.
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Set Bonus:
Illusion Gold Lux [2]
Illusion Passion Hairband [1]

ATK + 30.
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When the both items are refined to +7 or higher,
ATK + 5%.
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When the total refine level of set are 18 or higher,
Reduce damage taken from Small and Medium sized enemies by 20%.
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When the total refine level of set are 22 or higher,
When using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
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Type : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Class : Gunslinger Class

This shiny revolver looks very fancy, just don't expect much of it in a gunfight. However, if you want to be the center of attention, it's your weapon of choice!
HIT +10.
For every 2 refine levels, ranged physical damage +3%.
If refine rate is +7 or higher, Desperado damage +40%.
If refine rate is +9 or higher, reduce Heat Barrel cooldown by 5 sec.
If refine rate is +11 or higher, Fire Dance damage +30%.
_
If total refine rate of Illusion Gold Revolver and Illusion Headband is +7 or higher, ATK +5%.
If total refine rate is +18 or higher, reduce damage taken from Small and Medium sized enemies by 20%.
If total refine rate is +22 or higher, when using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
_
Weight: 180
Weapon level: 4
Required Level: 120
Jobs: Gunslinger Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bHit,10;
bonus bLongAtkRate,3*(.@r/2);
if (.@r >= 7) {
   bonus2 bSkillAtk,"GS_DESPERADO",40;
   if (.@r >= 9) {
      bonus2 bSkillCooldown,"RL_HEAT_BARREL",-5000;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"RL_FIREDANCE",30;
      }
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bHit Item Bonus
bHit
Signature:
bonus bHit,n;
Description:
Hit + n
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified