Ancient Ranger Shoes [1] ( Ranger_Shoes_US )
| ID 470329 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Shoes | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 50 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A pair of greaves said to have been worn by ancient rangers. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,10;
bonus bCon,3*(.@r/2);
bonus bMaxHPrate,3*(.@r/3);
bonus bDelayrate,-2*(.@r/3);
if (.@r>=10) {
bonus bAtkRate,15;
if (.@r>=11) {
bonus bAllStats,7;
bonus bSpeedRate,25;
if (.@r>=12) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=13) {
bonus bLongAtkRate,30;
if (.@r>=14) {
bonus2 bVariableCastrate,"RA_AIMEDBOLT",-100;
bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
bonus2 bSkillAtk,"RA_AIMEDBOLT",100;
bonus2 bSkillAtk,"RA_ARROWSTORM",100;
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bFixedCast,-700;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bAddSize,Size_All,20;
if (.@g>=ENCHANTGRADE_B) {
bonus bAllTraitStats,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bSkillAtk,"RA_AIMEDBOLT",100;
bonus2 bSkillAtk,"RA_ARROWSTORM",100;
}
}
}
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Command
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bCon
Item Bonus
bCon
Signature:
Description:
CON + n
bMaxHPrate
Item Bonus
bMaxHPrate
Signature:
Description:
MaxHP + n%
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bAtkRate
Item Bonus
bAtkRate
Signature:
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSpeedRate
Item Bonus
bSpeedRate
Signature:
Description:
Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
bAddEle
Item Bonus
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown
Item Bonus
bSkillCooldown
Signature:
Description:
Increases cooldown of skill sk by t milliseconds
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bFixedCast
Item Bonus
bFixedCast
Signature:
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize
Item Bonus
bAddSize
Signature:
Description:
+x% physical damage against size s
bAllTraitStats
Item Bonus
bAllTraitStats
Signature:
Description:
POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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