Item Details

Owl Baron Mantle [1] ( Owl_Baron_Mantle )

ID 480025 Owl Baron Mantle [1]
Owl Baron Mantle [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 5
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Representando nobreza e poder, o Manto do Barão veste os dignos e os corajosos sem abrir mão da excentricidade.
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INT +2.
Velocidade de ataque +10%.
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A cada refino:
ATQ e ATQM +6.
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Refino +7 ou mais:
Ao realizar ataques físicos ou mágicos, 5% de chance de ativar um [efeito] por 30 segundos.
Refino +10 ou mais:
Habilita [Lex Aeterna] nv.1.
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Efeito:
Velocidade de ataque +10% adicional.
Refino +9 ou mais:
Velocidade de ataque +10% adicional.
Refino +10 ou mais:
Velocidade de ataque +20% adicional.
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Conjunto
[Carta Executor]
Resistência a oponentes de tamanho Grande +5%.
Dano físico e mágico contra oponentes de tamanho Grande +25%.
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Conjunto
[Carta Tirfing]
Resistência a oponentes de tamanho Médio +5%.
Dano físico e mágico contra oponentes de tamanho Médio +25%.
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Conjunto
[Carta Mysteltainn]
Resistência a oponentes de tamanho Pequeno +5%.
Dano físico e mágico contra oponentes de tamanho Pequeno +25%.
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Tipo: Capa
DEF: 5 DEFM: 5
Peso: 10
Nível necessário: 100
Classes: Todas

INT +2, ASPD +10%
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ATK +6 & MATK +6 per level tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Ketika melakukan serangan fisik atau magic:
Memiliki peluang memberikan ASPD +10% selama 30 detik.
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Jika tingkat tempa +9 atau lebih,
Ketika melakukan serangan fisik atau magic:
Memiliki peluang memberikan ASPD +20% selama 30 detik.
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Jika tingkat tempa +10 atau lebih,
Dapat menggunakan skill Lex Aeterna Lv.1
Ketika melakukan serangan fisik atau magic:
Memiliki peluang memberikan ASPD +40% selama 30 detik.
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Jika digunakan bersamaan dengan Executioner Card:
Mengurangi damage fisik dan magic yang diterima dari Large Monster sebesar 5%
Jika tingkat tempa +8 atau lebih,
Meningkatkan damage fisik dan magic ke Large Monster sebesar 25%
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Jika digunakan bersamaan dengan Ogretooth Card:
Mengurangi damage fisik dan magic yang diterima dari Medium Monster sebesar 5%
Jika tingkat tempa +8 atau lebih,
Meningkatkan damage fisik dan magic ke Medium Monster sebesar 25%
------------------------
Jika digunakan bersamaan dengan Mysteltainn Card:
Mengurangi damage fisik dan magic yang diterima dari Small Monster sebesar 5%
Jika tingkat tempa +8 atau lebih,
Meningkatkan damage fisik dan magic ke Small Monster sebesar 25%
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Jenis : Equipment
Posisi : Garment
Def : 5
MDef : 5
Berat : 10
Syarat Lv : 100
Job : Semua Job

Attack speed + 10%
Int + 2

Per refine level,
ATK + 6 and MATK + 6.
If refine rate is 7 or higher, has a chance to gain attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 9, has a chance to gain additional attack speed + 10% for 30 seconds when dealing physical or magical damage.
If refine rate is 10 or higher, enables use of Lex Aeterna level 1, has a chance to gain additional attack speed + 20% for 30 seconds when dealing physical or magical damage.

SET BONUS
Executioner Card
Owl Baron Mantle
Reduces damage taken from large size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against large size monsters by 25%.

SET BONUS
Ogretooth Card
Owl Baron Mantle
Reduces damage taken from medium size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against medium size monsters by 25%.

SET BONUS
Owl Baron Mantle
Mysteltainn card
Reduces damage taken from small size monsters by 5%.
If refine rate of Owl Baron Mantle is 8 or higher, increases physical and magical damage against small size monsters by 25%.

Type: Garment Defense: 5
Weight: 10
Required level: 100
Class: All

The Owl Baron's favorite mantle, which has powerful energy.
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INT +2.
ASPD +10%.
ATK +6, MATK +6 for every refine level of the item

[If refine rate is +7 or higher]
During an ATK or MATK, with a 5% chance ASPD +10% for 30 sec.

[If refine rate is +9 or higher]
During an ATK or MATK, with a 5% chance ASPD +20% for 30 sec.

[If refine rate is +10 or higher]
Allows to use Lex Aeterna (LV 1).
During an ATK or MATK, with a 5% chance ASPD +40% for 30 sec.).
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[If equipped with Executioner Card]
Physical and magic damage taken from large size enemies -5%.
[If refined to +8 or higher]
Physical and magic damage inflicted on large size monsters +25%.
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[If equipped with Ogretooth Card]
Physical and magic damage taken from medium size enemies -5%.
[If refined to +8 or higher]
Physical and magic damage inflicted on medium size monsters +25%.
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[If equipped with Mysteltainn Card]
Physical and magic damage taken from small size enemies -5%.
[If refined to +8 or higher]
Physical and magic damage inflicted on small size monsters +25%.
-------------
Class: Garment
Defense: 5
Weight: 10
Required Level: 100
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bInt,2;
bonus bMdef,5;
bonus bAspdRate,10;
bonus bBaseAtk,6*.@r;
bonus bMatk,6*.@r;
if (.@r>=10) {
   skill "PR_LEXAETERNA",1;
   autobonus2 "{ bonus bAspdRate,40; }",50,30000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_HASTEUP; }";
}
else if (.@r>=9)
   autobonus2 "{ bonus bAspdRate,20; }",50,30000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_HASTEUP; }";
else if (.@r>=7)
   autobonus2 "{ bonus bAspdRate,10; }",50,30000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_HASTEUP; }";
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

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Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified