Item Details

Striking Mikoshi [1] ( Striking_Mikoshi )

ID 480114 Striking Mikoshi [1]
Striking Mikoshi [1] Buy Price: zeny Sell Price: 0 zeny Weight: 60 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 60
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um Mikoshi usado para carregar diversas gerações do reis e rainhas de Prontera.
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Resistência as raças Humano e Doram +5%.
Resistência a monstros Normais e Chefes +5%.
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A cada refino:
Dano físico +2%.
Pós-conjuração -1%.
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Ao aprender [Concentrar] nv.10:
ATQ e Esquiva +50.
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Refino +10 ou mais:
Precisão perfeita +25.
Velocidade de ataque +10%.
Refino +12 ou mais:
Se não possuir [Concentrar], a habilita em nv.10.
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Tipo: Capa
DEF: 40 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Reduce fisikal damage dari Normal dan Boss monster 5%,

Reduce fisikal damage dari Player 5%.
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Per 2 tingkat tempa

After Cast-delay -1%,
Fisikal damage ke semua race +2%.
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Jika tingkat tempa +7 atau lebih

ASPD +10,%
Perfect Hit +25.
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Jika tingkat tempa +9 atau lebih

Dapat menggunakan skill Improve Concentration Lvl.10.
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Jika skill Improve Concentration Lvl.10

ATK +50,
Flee +50.
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Set Bonus
Striking Mikoshi [1]
Striking Hat [1]

Serangan fisik jarak-jauh +25%,
Recover 5 SP saat melakukan attack.
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Set Bonus
Striking Mikoshi [1]
Striking Shoes

Per 3 tingkat tempa Striking Shoes,

All Stat +5.
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Set Bonus
Striking Mikoshi [1]
Striking Mail [1]

Per 3 tingkat tempa Striking Mail,

Reduce serangan jarak-jauh yang diterima -3%
MaxHP +10%
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Saat di pakai, buff Improve Concentration akan hilang
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Set Bonus
Valkyrie's Blessing
Striking Mikoshi [1]

Per 2 tingkat tempa Striking Mikoshi [1]:
After Cast-delay -1%
Damage seragan fisik ke semua race monster +2%
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Set Bonus
Valkyrie's Blessing
Striking Mikoshi [1]
Striking Shoes

Per 3 tingkat tempa Striking Shoes:
All Stat +5
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Set Bonus
Valkyrie's Blessing
Striking Mikoshi [1]
Striking Mail [1]

Per 3 tingkat tempa Striking Mail [1]:
Serangan jarak-jauh yang diterima -2%
MaxHP +10%
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Posisi : Garment
Def : 40
Berat : 40
Syarat Lv : 100
Job : Semua Job

Used by the master of martial arts who fought against the plague.

Reduce incoming physical damage from normal and boss monsters by 5%.
Reduce incoming damage from players by 5%.
For every 1 refine rate, reduce after cast delay by 1% and increase physical damage to all class monsters by 2%.
When refined to +6 or higher, increase ASPD by 10%, Perfect Hit + 25.
When refined to +8 or higher, enables use of Improve Concentration Lv10.
When Improve Concentration Lv10 is learned, ATK + 50 , Flee + 50.

SET BONUS
Striking Mikoshi
Striking Hat
Increase ranged physical attack to all enemies by 25%, recovers 5 SP per hit.

SET BONUS
Striking Mikoshi
Striking Shoes
All stats + 10 per 3 refine rate of Striking Shoes.

SET BONUS
Striking Mikoshi
Striking Mail
For every 3 refine rate of Striking Mail, increase MaxHP + 20%, reduce incoming ranged physical damage by 5%

When unequipped, Improve Concentration buff fades.

Type : Garment Defense : 40
Weight : 40
Required level : 100
Class : All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus2 bSubClass,Class_Normal,5;
bonus2 bSubClass,Class_Boss,5;
bonus2 bAddRace,RC_All,.@r*2;
bonus bDelayrate,-.@r;
if (.@r>=6) {
   bonus bAspdRate,10;
   bonus bPerfectHitAddRate,25;
}
if (.@r>=8) {
   skill "AC_CONCENTRATION",10;
   if (getskilllv("AC_CONCENTRATION") == 10) {
      bonus bBaseAtk,50;
      bonus bFlee,50;
   }
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bSubClass Item Bonus
bSubClass
Signature:
bonus2 bSubClass,c,x;
Description:
+x% damage reduction against class c
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bFlee Item Bonus
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
Not specified
Script References

No documented script references were detected.

sc_end SC_CONCENTRATION;
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified