Item Details

Battle Aura Manteau [1] ( Battle_Aura_Manteau_TW )

ID 480149 Battle Aura Manteau [1]
Battle Aura Manteau [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Garment/Robe
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Tidak dapat Knock-back
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Dapat menggunakan skill "Summon Spirit Sphere Lv 5"
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ATK +10 per 2 tingkat tempa
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Damage Fisik +4% per 3 tingkat tempa
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Jika tingkat tempa +7 atau lebih,
Perfect HIT +8
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Jika tingkat tempa +9 atau lebih,
Damage Fisik ke semua jenis element +8%
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Jika tingkat tempa +11 atau lebih,
Perfect HIT +15
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Set Bonus
Battle Aura Manteau [1]
Old Blazing Soul [1]

Damage skill "Earth Shaker & Rampage Blast" +2% per 1 tingkat tempa Old Blazing Soul [1]

Cooldown-time dari skill "Earth Shaker & Rampage Blast" -0.1 detik per 2 tingkat tempa Old Blazing Soul [1]
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Set Bonus
Battle Aura Manteau [1]
Ifrit Card

Damage fisik ke Demi-human (termasuk player) monster +30%

Damage fisik ke Demon & Angel monster +40%

Fire Element Resist +50%
Water Element Resist -30%

Dapat menggunakan skill "Fury Lv 5"

Saat menggunakan skill "Fury Lv 5",
ATK +150 selama 10 detik
Cooldown-time dari skill "Fury Lv 5" +20 detik
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Jenis : Garment
Def : 20
Berat : 10
Lv min. : 100
Job : Semua Job

Immune to Knockback.
Able to use level 5 Call Spirit
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For every 2 refine level, ATK + 10.

For every 3 refine level, melee/ranged physical damage +4%.

When refined to 7 or higher, Perfect HIT +8.

When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.

When refined to 11 or higher, Perfect HIT +15.

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Set Bonus
Battle Aura Manteau
Old Blazing Soul

For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.

For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
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Set Bonus
Battle Aura Manteau
Ifrit Card

Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%

Able to use level 5 Fury

When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
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Class : Garment
Defense : 20
Weight : 10
Required Level : 100
Jobs : All Jobs

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bNoKnockback;
skill "MO_CALLSPIRITS",5;
bonus bBaseAtk,10*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7)
   bonus bPerfectHitAddRate,8;
if (.@r>=9)
   bonus2 bAddEle,Ele_All,10;
if (.@r>=11)
   bonus bPerfectHitAddRate,15;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bNoKnockback Item Bonus
bNoKnockback
Signature:
bonus bNoKnockback;
Description:
Character is no longer knocked back by enemy skills with such effect
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bShortAtkRate Item Bonus
bShortAtkRate
Signature:
bonus bShortAtkRate,n;
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bPerfectHitAddRate Item Bonus
bPerfectHitAddRate
Signature:
bonus bPerfectHitAddRate,n;
Description:
On-target impact attack probability + n%
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified