Patent Aquatic Spear [2] ( Up_Undine_Spear_K )
| ID 530006 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 140 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Type: Weapon item. | Sub Type: One-Handed Spear | Gender: Both | Locations: Weapon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Attack: 195 | Magic Attack: Not specified | Range: 3 | Defense: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: 4 | Armor Level: Not specified | Min. Equip Level: 150 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Fourth classes., All Third classes. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arma purificada dos poderes ancestrais e que agora emana energia mais jovem. ATK +15 per 2 tingkat tempa It is said that the hero who was blessed by the spirit of the past used it A weapon that undine Hydrola gave to her lover, Royal Guard Matteo. Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,.@r/2*15;
bonus bLongAtkRate,.@r/3*4;
if (.@r>=7) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",15;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",15;
bonus bAspdRate,10;
}
if (.@r>=9) {
bonus2 bSkillAtk,"LG_CANNONSPEAR",20;
bonus2 bSkillAtk,"LG_BANISHINGPOINT",20;
}
if (.@r>=11) {
bonus bPerfectHitAddRate,7;
bonus bMaxSPrate,5;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bLongAtkRate
Item Bonus
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
bPerfectHitAddRate
Item Bonus
bPerfectHitAddRate
Signature:
Description:
On-target impact attack probability + n%
bMaxSPrate
Item Bonus
bMaxSPrate
Signature:
Description:
MaxSP + n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified
Not specified |
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