Item Details

Patent Chilling Cane [2] ( Up_Freezing_Rod )

ID 550013 Patent Chilling Cane [2]
Patent Chilling Cane [2] Buy Price: zeny Sell Price: 0 zeny Weight: 75 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 40 Magic Attack: 195 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Pó de Diamante] +12%.
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Refino +7 ou mais:
Dano de [Lanças dos Aesir] +15%.
Dano mágico contra oponentes de todas as propriedades +15%.
Refino +9 ou mais:
Conjuração variável -7%.
Dano de [Lanças dos Aesir] +20% adicional.
Refino +11 ou mais:
Conjuração variável -8% adicional.
Recarga de [Lanças dos Aesir] -2 segundos.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
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Tipo: Cajado
ATQ: 40 ATQM: 195
Peso: 75
Nível da arma: 4
Nível necessário: 150
Classes: Feiticeiros e evoluções

Sebuah tongkat dengan cahaya biru yang sebelumnya pernah digunakan oleh hero legendaris.
Kekuatan kuno yang telah disegel mulai menunjukkan kemampuan aslinya.
Akan beresonasi jika di kombinasikan dengan Great Hero Boots.

Tidak dapat hancur
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MATK + 195.
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MATK + 15 per 2 tingkat tempa.
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Meningkatkan Diamond Dust damage sebesar 12% per 3 tingkat tempa.
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Jika tingkat tempa 7 atau lebih, meningkatkan magical damage kepada all property enemy sebesar by 15%, meningkatkan Varetyr Spear damage sebesar 15%.
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Jika level tempa 9 atau lebih, tambahan peningkatan Varetyr Spear damage 20%, reduce variable casting time sebesar 7%.
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Jika level tempa 11 atau lebih, reduce variable casting time sebesar 8%, reduce cooldown dari Varetyr Spear sebesar 2 detik.
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Saat dipakai dengan Great Hero Boots, Int + 10, Matk + 7%.
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Jenis: one handed cane attack: 40
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Berat: 75
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Weapon lv: 4
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Syarat Lv: 150
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Job: Sorcerer

A blue cane used by an ancient hero]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 195.
MATK+ 15 per 2 refine rates.
Increase damage of Diamond Dust by 12% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property enemies by 15%, Varetyr Spear by 15%.
When refined to +9 or higher, increase damage of Varetyr Spear by 20%, reduce variable casting by 7%.
When refined to +11 or higher, reduce variable casting by 8%, reduce cooltime of Varetyr Spear by 2 sec.
When equipped with Great Hero's Boots, INT +10, MATK + 7%.
Type: One handed rod Attack: 40
Weight: 75
Weapon Level: 4
Required Level: 150
Class: Sorcerer Type

A wand of Glacius, the famous Sorcerer of the water element. They say that once he froze the sea so that allied troops could pass through it.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

Cannot be destroyed.
MATK +195.
MATK +15 for every 2 refine levels.
Diamond Dust damage +12% for every 3 refine levels.
If refine rate is +7 or higher, magic damage inflicted on any property enemies +15%, Varetyr Spear damage +15%.
If refine rate is +9 or higher, Varetyr Spear damage +20% additionally, Variable Cast Time of all skills -7%.
If refine rate is +11 or higher, Variable Cast Time of all skills -8% additionally, Varetyr Spear cooldown -2 sec.
If equipped with Great Hero's Boots, INT +10, MATK +7%.
Class: One-handed staff ATK: 40
Weight: 75
Weapon level: 4
Required Level: 150
Jobs: Sorcerer and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,.@r/2*10;
bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*12;
if (.@r>=7) {
   bonus2 bMagicAddEle,Ele_All,15;
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20;
   bonus bVariableCastrate,-7;
}
if (.@r>=11) {
   bonus bVariableCastrate,-8;
   bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000;
}
Script References
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#19 Hero's Weapon Modification Box II 6 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified