Item Details

Patent Spirit Pendulum [2] ( Up_SoulWeight )

ID 550015 Patent Spirit Pendulum [2]
Patent Spirit Pendulum [2] Buy Price: zeny Sell Price: 0 zeny Weight: 120 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 70 Magic Attack: 190 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Um Pêndulo especial com propriedades primordiais que aumenta o poder espiritual do usuário. Quanto maior o nível de melhoramento, mais poderoso o usuário ficará.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano mágico de todas as propriedades +3%.
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Refino +7 ou mais:
Dano de [Espa] +15%.
Conjuração variável -10%.
Refino +9 ou mais:
Dano de [Eswhoo] +25%.
Refino +11 ou mais:
Ao realizar ataques mágicos, 7% de chance de ativar um [efeito] por 10 segundos.
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[Efeito]
Regenera 230 de SP por segundo.
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Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
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Tipo: Cajado
ATQ: 70 ATQM: 190
Peso: 120
Nível da arma: 4
Nível necessário: 150
Classes: Espiritualistas e evoluções

MATK +190
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Per 2 tingkat tempa
MATK +15
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Per 3 tingkat tempa
Magical damage ke semua property +2%
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Jika tingkat tempa +7 atau lebih

Damage dari skill "Espa" +15%
Variable cast-time -10%
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Jika tingkat tempa +9 atau lebih

Damage dari skill "Eswhoo" +25%
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Jika tingkat tempa +11 atau lebih

Mempunyai 7% kemungkinan untuk recover 230 SP 9 kali selama 10 detik,
saat melakukan serangan magic
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Set Bonus
Patent Spirit Pendulum
Great Hero Boots

INT +10
MATK +7%
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Jenis : One-Handed Staff
ATK : 70
Berat : 120
Senjata Lv : 4
Syarat Lv : 150
Job : Soul Reaper

A weight that is said to have been used by a soul-ripper with considerable spirit
When shaken, the sound of spirits was heard, so he began to exert his natural power.
It seems to resonate with the boots of the great hero.

MATK + 190.
MATK + 15 per 2 refine rates.
Increase all property magic damage by 2% per 3 refine rates
When refined to +7 or higher, increase damage of Espa by 15% reduce variable casting by 10%.
When refined to +9 or higher, increase damage of Eswhoo by 25%.
When refined to +11 or higher, adds a chance(7%) to recover SP 230 for 9 times when magic attack.
When equipped with Great Hero's Boots, INT + 10, MATK + 7% Áõ°¡.
Type: One handed staff Attack: 70
Weight: 120
Weapon Level: 4
Required Level: 150
Class: Soulreaper Type

This pendulum which allows you to hypnotize ghosts, can only be used by the most powerful Soul Reapers.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Ancient Hero Boots.

MATK +190.
MATK +15 for every 2 refine levels.
All property magic damage +2% for every 3 refine levels.
If refine rate is +7 or higher, Espa damage +15%, Variable Cast Time of all skills -10%.
If refined to +9 or higher, Esu damage +25%.
If refine rate is +11 or higher, magic attacks grant a certain chance (7%) to recover 230 SP for 10 sec.
If equipped with Ancient Hero Boots, INT +10, MATK +7%.
Class: One-handed Staff
Attack: 70
Weight: 120
Weapon level: 4
Required Level: 150
Jobs: Soul Reaper and subclasses

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"SP_SPA",15;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SP_SWHOO",25;
}
if (.@r>=11) {
   autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bVariableCastrate Item Bonus
bVariableCastrate
Signature:
bonus2 bVariableCastrate,sk,n;
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSPRegenRate Item Bonus
bSPRegenRate
Signature:
bonus2 bSPRegenRate,n,t;
Description:
Gain n SP every t milliseconds
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Result Item Details
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Result Item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified