Item Details

Blue Crystal Staff [2] ( Blue_Crystal_Staff )

ID 640004 Blue Crystal Staff [2]
Blue Crystal Staff [2] Buy Price: zeny Sell Price: 0 zeny Weight: 80 Slots: 2
Type: Weapon item. Sub Type: Two-handed staves Gender: Both Locations: Right_Hand + Left_Hand
Attack: 100 Magic Attack: 200 Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Transparente e poderoso, concentra toda a energia necessária para dizimar os inimigos e espelhar o sucesso.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano de [Esquife de Gelo] +12%.
--------------------------
Refino +9 ou mais:
Dano mágico de propriedade Água +7%.
Refino +11 ou mais:
Recarga de [Esquife de Gelo] -1 segundo.
Dano mágico contra oponentes de propriedade Fogo +7%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
INT +20.
Dano mágico +15%.
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Tipo: Cajado de Duas Mãos
ATQ: 100 ATQM: 200
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Arcanos e evoluções

Staff yang dibuat dari Crystal Biru yang langka.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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Tidak bisa hancur dalam battle.
MATK +200
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Tiap 2 level tempa, MATK +10.
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Tiap 3 level tempa, Menambah damage Jack Frost sebesar 12%.
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Saat level tempa +9 atau lebih, menambah Water property magic damage sebesar 7%.
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Saat level tempa +11 atau lebih, mengurangi cooldown Jack Frost sebesar 1 detik
dan menambah magic damage ke lawan elemen api sebesar 7%,
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan magic, chance INT+20
dan MATK +15% selama 7 detik.
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Jenis: Two-handed Staff
Attack: 100
Berat: 80
Weapon Lv: 4
Syarat Lv: 100
Job: Warlock

A staff that has the power of cold ice that was used by a great wizard in the past.
It seems to resonate with Ancient Hero Boots.
Cannot be destroyed in battle.
MATK +200
Every 2 Refine level MATK +10
Every 3 Refine level Jack Frost skill damage increased by 12%.
When Refine level is 9, damage of Water Element magic skills increased by 7%.
When Refine level is 11, Jack Frost skill cooltime decreased by 1s, magic damage given to Fire Element enemies increased by 7%.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate for 7 INT +20, MATK +15%.
Type: Two-Handed Staff Attack: 100
Weight: 80
Weapon Lv: 4
Required Lv: 100
Required Job: Warlock Jobs

Account Bound.
A weapon that belonged to Sorcerer Bez.
Legends say that an ancient demon of enmity and hatred is sealed in the sphere at the top of the wand.
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MATK +200.
[For each 2 refine lv]
MATK +10.
[For each 3 refine lv]
[Jack Frost] damage +12%.
[If refine lv is 9 or higher]
Water property magical damage +7%.
[If refine lv is 11 or higher]
Cooldown of [Jack Frost] -1 sec.
Magical damage inflicted on Fire elemental monsters +7%
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[Ancient Hero Set]
Ancient Hero Boots22171
Wand of the Purple Orb640004
Has a chance to activate effects for 7 seconds when dealing magical damage:
INT +20.
MATK +15%.
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Cannot be destroyed.
Class: Two-Handed Staff
Attack: 100
Weight: 80
Weapon Lv: 4
Required Level: 100
Jobs: Warlock Jobs

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bMatk,.@r/2*10;
bonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Water,7;
}
if (.@r>=11) {
   bonus2 bSkillCooldown,"WL_JACKFROST",-1000;
   bonus2 bMagicAddEle,Ele_Fire,7;
}
Script References
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Item Bonus
bMagicAtkEle
Signature:
bonus2 bMagicAtkEle,e,x;
Description:
Increases damage of e element magic by x%
bSkillCooldown Item Bonus
bSkillCooldown
Signature:
bonus2 bSkillCooldown,sk,t;
Description:
Increases cooldown of skill sk by t milliseconds
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

ID Trigger Item Base Items Materials Roles Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 4 Yes 4 Not specified Details

Not specified