Item Details

Temporal Int Manteau [1] ( Temporal_M_Int )

ID 20966 Temporal Int Manteau [1]
Temporal Int Manteau [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 40 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 38
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Embora o estilo desse manto e os símbolos nele inscritos sejam de outrora, ele, inexplicavelmente, não possui qualquer sinal de envelhecimento ou uso. Tão enigmática quanto a sua origem são as suas propriedades: ele parece possuir uma forte ligação arcana com Botas Temporais ou Botas Modificadas do mesmo tipo.
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A cada 2 refinos:
ATQM +10.
Dano mágico +1%.
A cada 4 refinos:
Dano mágico de todas as propriedades +3%.
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Refino +7 ou mais:
Dano mágico +7% adicional.
Refino +9 ou mais:
Ignora 20% da DEF e DEFM das raças Bruto e Demônio.
Refino +11 ou mais:
Ignora +10% da DEF e DEFM das raças Bruto e Demônio adicional.
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Conjunto
Botas Temporais INT [1] ou
Botas Modificadas INT [1]
ATQM +50.
Botas com refino +10 ou mais:
Ignora +30% da DEF e DEFM das raças Bruto e Demônio adicional.
--------------------------
Tipo: Capa
DEF: 38 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Jubah legendaris yang tidak akan pernah rusak oleh waktu.
Memberikan kekuatan luar biasa untuk pemakainya.
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MATK +10, MATK +1% Tiap 2 level tempa.
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Menambah All property Magical damage sebesar 3% tiap 4 level tempa.
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Saat level tempa +7 atau lebih, MATK +7%.
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Saat level tempa +9 atau lebih, Bypass Def Physical/Magical monster Brute dan Demon sebesar 20%.
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Saat level tempa +11 atau lebih, Tambahan Bypass Def Physical/Magical monster Brute dan Demon sebesar 10%.
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Saat dikenakan bersama dengan Temporal INT Boots[1] atau Modified Temporal INT Boots[1],
MATK +50, Saat level tempa boots +10 atau lebih, Tambahan Bypass Def Physical/Magical monster Brute dan Demon sebesar 30%.

Jenis: Garment Def: 38
Berat: 40
Syarat Lv: 100
Job: All Job

A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of INT.

MATK + 10 and MATK + 1% per 2 refine rate.
Increases all property magical damage by 3% per 4 refine rate.
If refine rate is 7 or higher, additional MATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Int Boots [1] or Modified Int Boots [1],
MATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment Defense: 38
Weight: 40
Required Lv: 100
Jobs: All

Account Bound.
A chronocloak of Kronius the Multiplied, a temporal traveler who exists in six versions of himself.
The owner of this cloak comes from a timeline that values intellect above all else.
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[For each 2 refine lv]
MATK +10.
MATK +1%.
[For each 4 refine lv]
All property magical damage +3%.
[If refine lv +7 and higher]
MATK +7%.
[If refine lv +9 and higher]
Ignores 20% of physical and magical defense rate of Animal and Demon monsters
[If refine lv +11 and higher]
Ignores extra 10% of physical and magical defense rate of Animal and Demon monsters.
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[Chronocloak Set]
Chronocloak of Intellect20966
Temporal Int Boots [1]22009
MATK +50.
[If refine Lv of Temporal Boots is +10 or higher]
Ignores 30% of physical and magical defense rate of Animal and Demon monsters
-------------
[Chronocloak Set]
Chronocloak of Intellect20966
Modified Int Boots [1]22114
MATK +50.
[If refine Lv of Modified Boots is +10 or higher]
Ignores 30% of physical and magical defense rate of Animal and Demon monsters
-------------
Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMatkRate,(.@r/2);
bonus bMatk,10*(.@r/2);
bonus2 bMagicAtkEle,Ele_All,3*(.@r/4);
if (.@r>=7) {
   bonus bMatkRate,7;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,10;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
   bonus2 bIgnoreDefRaceRate,RC_Brute,10;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bIgnoreDefRaceRate Бонус Предмета
bIgnoreDefRaceRate
Сигнатура:
bonus2 bIgnoreDefRaceRate,r,n;
Описание:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate Бонус Предмета
bIgnoreMdefRaceRate
Сигнатура:
bonus2 bIgnoreMdefRaceRate,r,n;
Описание:
Disregard n% of the target's MDEF if the target belongs to race r
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

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