Item Details

Shield of Naga [1] ( Shield_Of_Naga )

ID 2134 Shield of Naga [1]
Shield of Naga [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 50 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Щит
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 35
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Transcendent классы (без Transcendent-Third классов)., Четвертые классы., Все Transcendent классы., Все Third классы.

Um escudo duro e firme, feito das escamas de Naga.
Essas escamas são afiadas como lâminas.
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Ao receber danos físicos:
1% de chance de ativar um [Efeito] por 5 segundos.
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A cada 2 refinos a partir do +10:
Duração do efeito +1 segundo.
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Efeito:
Reflete +3% dos danos físicos recebidos.
A cada refino até o +10:
Reflete +1%.
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Tipo: Escudo
DEF: 35 DEFM: 3
Peso: 50
Nível necessário: 1
Classes: Transclasses 2-1 e 2-2

Sebuah perisai yang terlihat keras dan dibuat dari bahan yang tajam seperti sisik Naga.
MDEF + 3
Ketika terkena serangan fisik, memiliki kemungkinan mengembalikan serangan selama 5 detik.
Kemungkinan pengembalian serangan meningkat sebesar 3% setiap level dari upgrade perisai sampai dengan tingkat upgrade +10.
Ketika tingkat upgrade lebih besar dari 10, maka setiap dua tingkat upgrade akan menambah waktu skill pengembalian serangan sebesar 1 detik.
Jenis : Shield
Defense : 35
Berat : 50
Profesi : 2nd Transcendent Class

A hard, firm-looking shield made from the scales of Naga. The scales are as sharp as blades.
Mdef +3
Has a chance of reflecting physical damage for 5 secs. when physically damaged.
The rate of the damage reflection increases by 3% with each refine level up to +10
When refine level is over 11, reflective duration increases by 1 sec for every 2 refinement
Class : Shield
Defense : 35
Weight : 50
Jobs : 2nd Transcendent Class

A hard, firm-looking shield made from the scales of Naga. The scales are as sharp as blades.
Mdef +3
Has a chance of reflecting physical damage for 5 secs. when physically damaged.
The rate of the damage reflection increases by 3% with each refine level up to +10
When refine level is over 11, reflective duration increases by 1 sec for every 2 refinement
Class: Shield
Defense: 35
Weight: 50
Jobs: 2nd Transcendent Class

Naga (0.05%)
Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMdef,3;
if (.@r<11) {
   autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }";
}
else {
   autobonus2 "{ bonus bShortWeaponDamageReturn,30; }",10,1000*(5+(.@r-10)/2),BF_WEAPON,"{ specialeffect2 EF_GUARD; }";
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bShortWeaponDamageReturn Бонус Предмета
bShortWeaponDamageReturn
Сигнатура:
bonus bShortWeaponDamageReturn,n;
Описание:
Reflects n% of received melee damage back to the enemy that caused it
specialeffect2 Команда
specialeffect2
Сигнатура:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Описание:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано