Item Details

Ancient Hero Boots [1] ( Ancient_Hero_Boots )

ID 22171 Ancient Hero Boots [1]
Ancient Hero Boots [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 60 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Обувь
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 15
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Um par de calçados poderosos. Suas energias são capazes de despertar propriedades misteriosas em armas ancestrais.
--------------------------
HP máx. +500.
SP máx. +50.
--------------------------
A cada 3 refinos:
HP máx. +2%
SP máx. +1%.
--------------------------
Refino +9 ou mais:
Conjuração fixa -0,3 segundos.
Refino +12 ou mais:
Conjuração fixa -0,2 segundos adicional.
Refino +14 ou mais:
Pós-conjuração -5%.
--------------------------
Tipo: Calçado
DEF: 15 DEFM: 0
Peso: 60
Nível necessário: 100
Classes: Todas

Sepatu yang nampaknya pernah digunakan oleh Pahlawan Kuno.
MHP + 500, MSP + 50.
Setiap 3 tingkat tempa, MHP+ 2%, MSP +1%
Jika tingkat tempa mencapai 9, Fixed cast-time -0.3 detik.
Jika tingkat tempa mencapai 12, tambahan Fixed cast-time -0.2 detik.
Jika tingkat tempa mencapai 14, mengurangi delay setelah menggunakan skill sebesar 5%.
Jenis : Shoes Defense : 15
Berat : 60
Lv Minimal : 100
Job : All Job

Boots said to have been worn by ancient heroes. It resonates with armament of an ancient hero.
Class: Shoes
Defense: 15
Weight: 60
Requires Level: 100
Usable By: All Jobs
Max HP + 500
Max SP + 50
Max HP + 2% per upgrade 3 upgrade levels of the item.
Max SP + 1% per upgrade 3 upgrade levels of the item.
If upgrade level is +9 or higher, reduces the fixed casting time of skills by 0.3 seconds.
If upgrade level is +12 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.
If upgrade level is +14 or higher, reduces the global delay of skills by 5%.

Judging by the style and decorations, these boots are at least five hundred years old.
And they look just like new, which is amazing.
-------------
Max HP +500, Max SP +50.
[For every 3 refine levels]
Max HP +2%, Max SP +1%
[If refine lv is 9 or higher]
Fixed Cast Time -0.3 sec.
[If refine lv is 12 or higher]
Fixed Cast Time additional -0.2 sec.
[If refine lv is 14 or higher]
Skill delay -5%.
[If refine lv is 15 or higher]
There are no additions to the characteristics
-------------
Set bonuses:
- Runic Katana21038
- Dragon Slayer600004
- Trident of Undine32018
- Blade of Light500003
- Bow of Narcissus18170
- Tide Conch570002
- Thorn Whip580002
- Hand of Death28039
- Steel Flower610003
- Winged Sword28744
- Fatebringer510006
- Empyrean18164
- Scarlet Dragon's Bow700003
- Rusty Dragon's Wand2048
- Wand of the Purple Orb640004
- Shadow Eater26118
- Ice Guardian550007
- Avenger28130
- Big Badaboom590002
- Sword of Blue Fire13485
- Slate Sword500004
- All-Holy Book28630
- Mace of the Righteous590003
- Iron Claw1847
- Claws of the Bifrost560002
- Four Mirrors13345
- Sharp Wind28763
- Demon's Shot28256
- Crimson Rose32302
- Master of Souls28255
- Big Game Trophy28257
- Guttling Gun28258
- Meow Meow Foxtail26155
- Spirit Pendulum26154
- All-Sun Book28631
- Blessed Knife510070
- Freedom Stick550080
-------------
Class: Shoes
Defense: 15
Weight: 60
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHP,500;
bonus bMaxSP,50;
bonus bMaxHPrate,2*(.@r/3);
bonus bMaxSPrate,.@r/3;
if (.@r >= 9) {
   .@val = -300;
   if (.@r >= 12) {
      .@val -= 200;
      if (.@r >= 14) {
         bonus bDelayrate,-5;
      }
   }
   bonus bFixedCast,.@val;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
bMaxSP Бонус Предмета
bMaxSP
Сигнатура:
bonus bMaxSP,n;
Описание:
MaxSP + n
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bFixedCast Бонус Предмета
bFixedCast
Сигнатура:
bonus bFixedCast,t;
Описание:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

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Не указано

ID Предмет-активатор Базовые предметы Материалы Роли Детали
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Детали
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано