Item Details

Metallic Shadow Shield ( S_Metalic_Shield )

ID 24507 Metallic Shadow Shield
Metallic Shadow Shield Цена покупки: zeny Цена продажи: 0 zeny Вес: 0 Слоты: Не указано
Тип: Предмет теневого снаряжения. Подтип: Не указано Пол: Оба Локации: Теневой щит
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: Не указано Мин. Уровень Снаряжения: 99 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Equipamento nascido das sombras.
--------------------------
HP máx. +10 por refino.
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Dano mágico de propriedade Neutro +3%.
Refino +7 ou mais:
Dano mágico de propriedade Neutro +3% adicional.
Refino +9 ou mais:
Dano mágico de propriedade Neutro +4% adicional.
--------------------------
Conjunto
Greva Sombria Estridente
Malha Sombria Estridente
A cada refino de cada peça:
Dano de [Ruído Estridente] +1%.
--------------------------
Conjunto
Luva Sombria de Musa ou
Luva Sombria de Trovador
Ignora 40% da DEFM de todas as raças de monstros.
A cada refino da Luva e do Escudo:
Ignora +1% da DEFM de todas as raças de monstros.
--------------------------
Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nível mín.: 99
Classes: Musas, Trovadores e evoluções

Magic damage element netral +3%
------------------------
Jika tingkat tempa +7 atau lebih,
Magic damage element netral +3%
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Jika tingkat tempa +9 atau lebih,
Magic damage element netral +4%
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Set Bonus
Metallic Shadow Armor
Metallic Shadow Shield
Metallic Shadow Shoes

Damage dari skill "Metallic Sound" bertambah per total dari tingkat tempa set.
------------------------
Set Bonus
Wanderer Shadow Weapon
Metallic Shadow Shield
Atau
Minstrel Shadow Weapon
Metallic Shadow Shield

Bypass MDEF rate All race (Kecuali Player) 40%,
tambahan Bypass MDEF (%) setara dengan total level tempa set.
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Jenis : Shadow Equipment
Posisi : Shield
DEF : 0
Berat : 0
Syarat Lv : 99
Job : Minstrel, Wanderer

Increase neutral property magical damage by 3%.
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If refine rate is 7 or higher, increase neutral property magical damage by 3%.
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If refine rate is 9 or higher, increase neutral property magical damage by 4%.
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Set Bonus:
Metallic Shadow Weapon
Metallic Shadow Armor
Metallic Shadow Shield

Increase Metallic Sound damage as percentage equal to the sum of refine rate of set.
------------------------
Set Bonus:
Metallic Shadow Shield
Maestro Shadow Weapon
------------------------
Metallic Shadow Shield
Wanderer Shadow Weapon

Ignores magical defense rate of all race monsters (except players) by 40%.
Additionally, ignores magical defense rate equal to the sum of refine rate of set.
------------------------
Class: Shadow Equipment
Location: Shield
Weight: 0
Required Level: 99
Jobs: Maestro and Wanderer

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Neutral,10;
}
else if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,6;
}
else {
   bonus2 bMagicAtkEle,Ele_Neutral,3;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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