Item Details

Bolt Revolver [2] ( Ein_1HGUN )

ID 32303 Bolt Revolver [2]
Bolt Revolver [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 180 Слоты: 2
Тип: Оружие. Подтип: Револьвер Пол: Оба Локации: Правая_рука + Левая_рука
Атака: 200 Магическая атака: Не указано Диапазон: 7 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 170 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Ferramenta necessária para fazer perfurações. Comumente encontrada na Mina de Einbech.
--------------------------
Alcance de 5 células.
--------------------------
Dano físico a distância +15%.
Dano de [Descarregar Tambor] +15%.
Refino +7 ou mais:
ATQ +60.
Velocidade de ataque +10%.
Refino +9 ou mais:
Dano de [Descarregar Tambor] +20% adicional.
Ao realizar ataques físicos, 3% de chance de ativar um [Efeito] por 10 segundos.
Refino +11 ou mais:
Pós-conjuração -20%.
--------------------------
Efeito:
Dano físico contra todos os Tamanhos +20%.
--------------------------
Conjunto
[Medalha Rubra] ou [Medalha Azul]
[Dragona Rubra] ou [Dragona Azul]
Pós-conjuração -7% adicional.
Conjuração fixa -0,3 segundos.
Resistência a todos os tamanhos +3%.
--------------------------
Tipo: Pistola
ATQ: 200 ATQM: 0
Peso: 180
Nível da arma: 4
Nível necessário: 170
Classes: Justiceiros e evoluções

Alat yang digunakan di Einbroch untuk menancapkan paku.
Dimodifikasi untuk bisa menembakkan hal lain selain paku

Damage serangan jarak-jauh +15%.
"Fire Dance damage" +15%.
------------------------
Jika tingkat tempa +7 atau lebih
ATK +60
ASPD +10%
------------------------
Jika tingkat tempa +9 atau lebih
"Fire Dance" damage +20%.
Saat melakukan serangan fisikal, terdapat chance untuk meningkatkan damage +20% ke all-size lawan selama 10 detik.
------------------------
Jika tingkat tempa +11 atau lebih
After-cast delay -20%.
------------------------
Jenis: Pistol
ATK: 200
Berat: 180
Level Senjata: 4
Syarat Lv: 170
Job: Gunslinger Job

A tool used in Einbroch to drive nails.
It's been modified to be able to shoot stuff other than nails.
_
Long-ranged DMG +15%.
Fire Dance damage +15%.
When refined to +7 or higher, ATK +60, increased ASPD (ASPD +10%)
When refined to +9 or higher, Additional Fire Dance damage +20%.
When physically attacking, create a chance to gain additional DMG +20% on enemies of all sizes for 10 sec.
When refined to +11 or higher, After-cast delay -20%.
_
Class: Pistol ATK: 200
Weight: 180
Weapon Level: 4
Required Level: 170
Job: Gunslinger Classes

A tool used in Einbech mine to drive nails.
It's been modified to be able to shoot ammunition.
_
Long-ranged physical damage +15%.
Fire Dance skill damage +15%.
If refine rate is +7 or higher, ATK +60 and increases ASPD (Attack Delay -10%).
If refine rate is +9 or higher, Fire Dance damage additionally +20%.
With a certain chance physical damage inflicted on enemies of any size +20% for 10 sec. when performing a physical attack.
If refine rate is +11 or higher, Skill Delay -20%.
_
Weight: 180
Weapon level: 4
Required Level: 170
Jobs: [When used by Rebellion Jobs]

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RL_FIREDANCE",15;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bBaseAtk,60;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"RL_FIREDANCE",20;
   autobonus "{ bonus2 bAddSize,Size_All,20; }",1,10000,BF_WEAPON;
}
if (.@r>=11) {
   bonus bDelayrate,-20;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bLongAtkRate Бонус Предмета
bLongAtkRate
Сигнатура:
bonus bLongAtkRate,n;
Описание:
Increases damage of long ranged attacks by n%
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bAddSize Бонус Предмета
bAddSize
Сигнатура:
bonus2 bAddSize,s,x;
Описание:
+x% physical damage against size s
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

# Целевые предметы Роли Слоты Детали
#63 18 Зачарование предмета 2 Детали
ID Предмет-активатор Базовые предметы Материалы Роли Детали
#70 Amplified Schematic (Volt Revolver) 1 5 rodatabase.base_item Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано