Item Details

Deus Ex Machina [3] ( Deus_Ex_Machina_JP )

ID 550021 Deus Ex Machina [3]
Deus Ex Machina [3] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 200 Слоты: 3
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 280 Магическая атака: 180 Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Четвертые классы., Все Third классы.

Cajado feito com engrenagens que simbolizam o Grande Arquiteto do universo.
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Indestrutível em batalha.
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Habilita [Bênção] nv.1.
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Resistência as raças Humano e Doram +10%.
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A cada refino:
HP e SP máx. +2%.
Dano mágico +6%.
Pós-conjuração -1%.
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Refino +5 ou mais:
Resistência a danos físicos a distância +5%.
Refino +7 ou mais:
Habilita [Bênção] no mesmo nível de refino da arma até o +10.
Refino +9 ou mais:
Resistência a danos físicos a distância +5% adicional.
Refino +10 ou mais:
Conjuração fixa -70%.
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Tipo: Cajado
ATQ: 280 ATQM: 180
Peso: 200
Nível da arma: 4
Nível necessário: 100
Classes: Magos, Noviços, Espiritualistas e evoluções

MATK + 180
A mechanical staff with the power to bring an end to a World.
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Reduces damage taken from players by 10%.
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Enables to use Blessing level 1.
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Each 1 refine level:
MaxHP + 2% , MaxSP + 2%,
MATK + 6%, Reduce after cast delay 1%

When refined to +5 or higher,
Reduce damage taken from longe-ranged attack by 5%.

When refined to +7 or higher,
Enables to use Blessing level equal to refine level Weapon (Max lv. 10).

When refined to +9 or higher,
Additional reduce damage taken from longe-ranged attack by 5%.

When refined to +10 or higher,
Reduce Fix cast time 70%.
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Type : One-handed Staff
Attack : 280
Weight : 200
Weapon Level : 4
Required Level : 100
Class : 3rd Class Magician/Acolyte/Soul Reaper

A formidable stuff equipped with a mysterious mechanical device. Nobody knows how it works, but it is said to be capable of destroying entire civilizations.
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Protection from player characters +10%.

Enables [Blessing] (LV 1).

[For every refine level], Max HP +2%, Max SP +2%, MATK damage +6%, cooldown of all skills -1%.

[If refine rate is +5 or higher], protection from long-ranged physical damage +5%.

[If refine rate is +7 or higher], enables [Blessing] of the same level as the refinement (up to a maximum level of 10)

[If refine rate is +9 or higher], protection from long-ranged physical damage +5% additionally.

[If refine rate is +10 or higher], Fixed Cast Time of all skills -70%.

MATK +180.
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Class: One-handed Staff
Attack: 280
Weight: 200
Weapon level: 4
Required Level: 100
Jobs: Mage and subclasses, Acolyte and subclasses, Soul Linker and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
skill "AL_BLESSING",1;
bonus bMaxHPrate,2*.@r;
bonus bMaxSPrate,2*.@r;
bonus bDelayrate,-.@r;
bonus bMatkRate,6*.@r;
if (.@r>=5)
   bonus bLongAtkDef,5;
if (.@r>=7)
   skill "AL_BLESSING",min(10,.@r);
if (.@r>=9)
   bonus bLongAtkDef,5;
if (.@r>=10)
   bonus bFixedCastrate,-70;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bMatkRate Бонус Предмета
bMatkRate
Сигнатура:
bonus bMatkRate,n;
Описание:
Magical attack power + n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bLongAtkDef Бонус Предмета
bLongAtkDef
Сигнатура:
bonus bLongAtkDef,n;
Описание:
Adds n% damage reduction against ranged physical attacks
bFixedCastrate Бонус Предмета
bFixedCastrate
Сигнатура:
bonus2 bFixedCastrate,sk,n;
Описание:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

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