Item Details

Patent Freedom Stick [2] ( Up_Freedom_Stick )

ID 550081 Patent Freedom Stick [2]
Patent Freedom Stick [2] Цена покупки: zeny Цена продажи: 0 zeny Вес: 100 Слоты: 2
Тип: Оружие. Подтип: Посох Пол: Оба Локации: Оружие
Атака: 90 Магическая атака: Не указано Диапазон: 1 Защита: Не указано
Уровень оружия: 4 Уровень брони: Не указано Мин. Уровень Снаряжения: 150 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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ATQM +200.
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A cada 2 refinos:
ATQM +15.
A cada 3 refinos:
Dano de [Fúria da Terra] +30%.
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Refino +7 ou mais:
Habilita [Onda Psíquica] nv.5.
Dano mágico contra oponentes de todas as propriedades +15%.
Refino +9 ou mais:
Conjuração variável -10%.
Dano de [Onda Psíquica] +10%.
Refino +11 ou mais:
Conjuração variável -5% adicional.
Dano mágico de propriedade Neutro e Terra +10%.
--------------------------
Conjunto
[Botas Primordiais]
INT +10.
Dano mágico +7%.
--------------------------
Tipo: Cajado
ATQ: 90 ATQM: 0
Peso: 100
Nível da arma: 4
Nível necessário: 150
Classes: Superaprendizes e evoluções

Tidak dapat hancur
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MATK +200

per 2 tingkat tempa
MATK +15

per 3 tingkat tempa
Heaven's Dive damage +30%
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Jika tingkat tempa +7 atau lebih

Menambah Magic Damage semua properti musuh sebesar 15%.
Dapat menggunakan Psychic Wave Lv.5
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Jika tingkat tempa +9 atau lebih

Damage Psychic Wave +10%
Variable Casting -10%
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Jika tingkat tempa +11 atau lebih

Menambah Magic Damage properti Tanah dan Netral sebesar 10%.
Variable Casting -5%
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Set Bonus
Patent Freedom Stick
Great Hero's Boots

INT +10,
MATK +7%.
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Jenis : One-handed Staff
ATK : 90
Berat : 100
Weapon Lv : 4
Syarat Lv : 150
Job : Novice Type

One-handed cane used by a hero who was not bound by any form]
The power of ancient times has gathered and started to show off their original abilities.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
MATK + 200.
MATK + 15 per 2 refine rates.
Increase damage of Heavens Drive by 30% per 3 refine rates.
When refined to +7 or higher, increase magic damage to all property monsters by 15%, can use Psychic Wave slv5.
When refined to +9 or higher, increase damage of Psychic wave by 10%, reduce variable casting by 10%.
When refined to +11 or higher, increase magic damage of Earth, Neutral property by 10%, reduce variable casting by 5%.
When equipped with Great Hero's Boots, INT + 10, MATK + 7%.
Type : One handed staff Attack : 90
Weight : 100
Weapon Level : 4
Required Level : 150
Class : NoviceType

The staff of a wandering hero who has slain many enemies but never found a place to call home.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Ancient Hero Boots.

Cannot be destroyed.
MATK +200.
MATK +15 for every 2 refine levels.
Heaven's Drive damage +30% for every 3 refine levels.
If refined to +7 or higher, magic damage inflicted on enemies of any property +15%, Psychic Wave (Lv. 5) can be used.
If refine rate is +9 or higher, Psychic Wave damage +10%, Variable Cast Time of all skills -10% additionally.
If refine rate is +11 or higher, Earth and Neutral property magic damage +10% and Variable Cast Time of all skills -5%.
If equipped with Ancient Hero Boots, INT +10, MATK +7%.
Class: One-handed Staff
Attack: 90
Weight: 100
Weapon level: 4
Required Level: 150
Jobs: Novice and subclasses

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatk,200+15*(.@r/2);
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30*(.@r/3);
if (.@r>=7) {
   skill "SO_PSYCHIC_WAVE",5;
   bonus2 bMagicAddEle,Ele_All,15;
   if (.@r>=9) {
      bonus bVariableCastrate,-10;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_Neutral,10;
         bonus2 bMagicAtkEle,Ele_Earth,10;
         bonus bVariableCastrate,-5;
      }
   }
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Бонус Предмета
bUnbreakableWeapon
Сигнатура:
bonus bUnbreakableWeapon;
Описание:
Weapon cannot be damaged/broken by any means
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAddEle Бонус Предмета
bMagicAddEle
Сигнатура:
bonus2 bMagicAddEle,e,x;
Описание:
+x% magical damage against element e
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

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#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Детали
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Детали
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Детали
#15 Ancient Hero's Release Cube 38 0 Предмет-результат Детали
#31 Hero's Weapon Modification Box VI 12 0 rodatabase.base_item Детали
#79 +11 Ancient Hero Armor Opening Cube 38 0 Предмет-результат Детали
Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Оружие 4 Да 4 Не указано Детали

Не указано