Item Details

Shadow Staff-LT [2] ( Shadow_Staff_K_LT )

# 550045 Shadow Staff-LT [2]
Shadow Staff-LT [2] Buy: zeny Sell: 0 zeny Weight: 75 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 40 M. Attack: 195 Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Earth Grave damage by 12%.
When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%.
When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%.
When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second.

Set Bonus:
Shadow Staff-LT [2]
Hero Boots-LT [1]

MATK +10%, S.MATK +2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
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Type : Staff
Attack : 40
Weight : 75
Weapon Level : 5
Required Level : 190
Class : Sorcerer Class

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bMatkRate,5;
if (BaseLevel>=210) {
   bonus bSMatk,1;
   bonus bSpl,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Neutral,15;
   bonus2 bMagicAtkEle,Ele_Poison,15;
   bonus2 bMagicAtkEle,Ele_Earth,15;
   if (.@r>=9) {
      bonus bVariableCastrate,-15;
      bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",35;
      bonus2 bSkillAtk,"SO_POISON_BUSTER",35;
      if (.@r>=11) {
         bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000;
         bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15;
         bonus2 bSkillAtk,"SO_POISON_BUSTER",15;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus2 bMagicAtkEle,Ele_Neutral,15;
      bonus2 bMagicAtkEle,Ele_Poison,15;
      bonus2 bMagicAtkEle,Ele_Earth,15;
      bonus bSMatk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,2;
         bonus bSpl,3;
      }
   }
}
bonus bMatk,15*(.@r/2);
bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3);
N/A
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