Item Details

Royal Bow-LT [2] ( Royal_Bow_K_LT )

# 700045 Royal Bow-LT [2]
Royal Bow-LT [2] Buy: zeny Sell: 0 zeny Weight: 120 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 205 M. Attack: N/A Range: 5 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

An improved version of an ancient hero's bow from a forgotten royal family.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.

When refined to 7, increases Arrow Storm damage by 20% and decreases Arrow Storm skill cooldown by 1 second.
When refined to 9, increases Arrow Storm damage by an additional 30% and reduced global cooldown by 10%.
When refined to 11, increases Arrow Storm damage by an additional 20%, Focused Arrow Strike damage by 35%, and critical damage by 15%.
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Set Bonus
Royal Bow-LT [2]
Hero Boots-LT [1]

ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Class : Bow
Attack : 205
Weight : 120
Weapon Lv : 5
Required Level : 190
Job : Ranger, Shadow Chaser

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000;
   bonus2 bSkillAtk,"RA_ARROWSTORM",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillAtk,"RA_ARROWSTORM",30;
      if (.@r>=11) {
         bonus bCritAtkRate,15;
         bonus2 bSkillAtk,"SN_SHARPSHOOTING",35;
         bonus2 bSkillAtk,"RA_ARROWSTORM",20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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