Item Details

Scarlet Leather Dragon Bow-LT [2] ( Scalet_Dragon_L_Bow_LT )

# 700046 Scarlet Leather Dragon Bow-LT [2]
Scarlet Leather Dragon Bow-LT [2] Buy: zeny Sell: 0 zeny Weight: 90 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Right_Hand + Left_Hand
Attack: 200 M. Attack: N/A Range: 5 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 190 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes., All Third

An improved version of the bow, made of resilient material with a red dragon skin on the string.
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ATK + 5%.
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When character base level 210 or higher, POW + 2, P.ATK + 1.
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For every 2 refine level, ATK +15
For every 3 refine level, increases ranged physical damage by 4%.

When refined to 7, increases Aimed Bolt damage by 20%, decreases variable casting by 10%.
When refined to 9, increases Aimed Bolt damage by additional 30%, reduces global cooldown by 10%.
When refined to 11, reduced Aimed Bolt skill cooldown by 1 second and global cooldown by an additional 8%.
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Set Bonus
Scarlet Dragon Leather Bow-LT [2]
Hero Boots-LT [1]

ATK + 10%, P.ATK + 2.
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[Bonus By Grade]
[Grade D] ATK + 3%.
[Grade C] Increases ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW + 3, P.ATK + 2.
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Class : Bow
Attack : 200
Weight : 90
Weapon Lv : 5
Required Level : 190
Job : Ranger

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bAtkRate,5;
if (BaseLevel>=210) {
   bonus bPAtk,1;
   bonus bPow,2;
}
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   bonus2 bSkillAtk,"RA_AIMEDBOLT",20;
   if (.@r>=9) {
      bonus bDelayrate,-10;
      bonus2 bSkillAtk,"RA_AIMEDBOLT",30;
      if (.@r>=11) {
         bonus bDelayrate,-8;
         bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bAtkRate,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bLongAtkRate,15;
      bonus bPAtk,1;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bPow,3;
      }
   }
}
bonus bBaseAtk,15*(.@r/2);
bonus bLongAtkRate,4*(.@r/3);
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