Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
2826 2 bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus bDelayrate,-5; Detalhes
2827 2 bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bonus bDelayrate,-5; Detalhes
2830 2 bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bo... Detalhes
2831 2 bonus bFixedCast,-200; bonus2 bAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bAddRace,RC_Demon,15; bo... Detalhes
2833 2 bonus bFixedCast,-200; bonus2 bMagicAddRace,RC_Angel,15; bonus2 bMagicAddRace,RC_Demon,15; bonus bDelayrate,-5; Detalhes
2835 2 bonus2 bMagicAtkEle,Ele_All,2; Detalhes
2836 2 bonus2 bMagicAtkEle,Ele_All,2; Detalhes
2837 2 bonus2 bMagicAtkEle,Ele_All,2; Detalhes
2840 2 bonus2 bMagicAtkEle,Ele_All,5; Detalhes
2841 2 bonus2 bMagicAtkEle,Ele_All,5; Detalhes
2843 2 bonus2 bMagicAtkEle,Ele_All,5; Detalhes
2844 2 bonus2 bMagicAtkEle,Ele_All,5; Detalhes
2847 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r >= 7) { bonus bAspdRate,10; bonus bVariableCastrate,-10; } if (.@r >... Detalhes
2848 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r >= 7) { autobonus "{ bonus2 bHPRegenRat... Detalhes
2849 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-2*(.@r/4); if (.@r >= 7) { autobonus "{ bonus2 bSPRegenRat... Detalhes
2884 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bDef,250; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Dark,-5; skill "AL... Detalhes
2885 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if (.@r >= 10) { .@matk += 50; bonus bDelayrate,-10; } bonus ... Detalhes
2886 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 20*.@r; if (.@r >= 10) { .@matk += 50; bonus bDelayrate,-10; } bonus ... Detalhes
2887 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if (.@r >= 10) { .@matk += 50; bonus bVariableCastrate,-10; }... Detalhes
2888 2 .@r = getequiprefinerycnt(EQI_HAND_R); .@matk = 15*.@r; if (.@r >= 10) { .@matk += 50; bonus bVariableCastrate,-10; }... Detalhes