Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
7227 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_JACKFROST",(readparam(bI... Detalhes
7228 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Holy,2*.@r; bonus bDelayrate,-.@r; Detalhes
7229 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Holy,2*.@r; bonus bDelayrate,-.@r; Detalhes
7230 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; Detalhes
7231 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; Detalhes
7232 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; Detalhes
7233 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; Detalhes
7234 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; Detalhes
7235 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,2*.@r; bonus bDelayrate,-.@r; Detalhes
7236 2 bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,... Detalhes
7237 2 bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,... Detalhes
7238 2 bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,... Detalhes
7239 2 bonus2 bIgnoreDefRaceRate,RC_All,25; bonus2 bIgnoreMdefRaceRate,RC_All,25; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,... Detalhes
7248 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r; bonus bDelayrate,-.@r; Detalhes
7249 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r; bonus bDelayrate,-.@r; Detalhes
7250 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-90000; if ((eaclass()&EAJL_THI... Detalhes
7251 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-90000; if ((eaclass()&EAJL_THI... Detalhes
7252 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-90000; if ((eaclass()&EAJL_THI... Detalhes
7253 2 if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-90000; if ((eaclass()&EAJL_THI... Detalhes
7266 2 bonus bShortAtkRate,4*getskilllv("GN_TRAINING_SWORD"); bonus bLongAtkRate,4*getskilllv("NC_RESEARCHFE"); Detalhes