Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
7307 2 bonus2 bSkillCooldown,"AB_ADORAMUS",-1500; bonus2 bMagicAtkEle,Ele_Holy,15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7308 2 bonus2 bSkillCooldown,"AB_ADORAMUS",-1500; bonus2 bMagicAtkEle,Ele_Holy,15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7309 2 bonus bDelayrate,-15; bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7310 2 bonus bDelayrate,-15; bonus2 bAddClass,Class_Boss,10*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7317 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000; bonus2 bMagicAtkEle,Ele_Fire,15*... Detalhes
7318 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL_CRIMSONROCK",-3000; bonus2 bMagicAtkEle,Ele_Fire,15*... Detalhes
7319 2 .@r = getequiprefinerycnt(EQI_HAND_R); skill "GC_DARKCROW",5; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 b... Detalhes
7320 2 .@r = getequiprefinerycnt(EQI_HAND_R); skill "GC_DARKCROW",5; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 b... Detalhes
7325 2 bonus bLongAtkRate,20; bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7326 2 bonus bLongAtkRate,20; bonus2 bSkillAtk,"NC_ARMSCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7327 2 bonus bLongAtkRate,20; bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7328 2 bonus bLongAtkRate,20; bonus2 bSkillAtk,"GN_CARTCANNON",15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7333 2 bonus2 bSkillCooldown,"RK_SONICWAVE",-500; bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7334 2 bonus2 bSkillCooldown,"RK_SONICWAVE",-500; bonus bCritAtkRate,20*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7335 2 bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200; bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7336 2 bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-200; bonus2 bSkillAtk,"PA_PRESSURE",40*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7339 2 bonus2 bSkillCooldown,"ASC_BREAKER",-100; bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7340 2 bonus2 bSkillCooldown,"ASC_BREAKER",-100; bonus bCritical,15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7341 2 bonus bDelayrate,-15; bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes
7342 2 bonus bDelayrate,-15; bonus bLongAtkRate,15*(getequiprefinerycnt(EQI_HAND_R)/4); Detalhes