Combos de Itens Listar Todos

Combos de Itens

ID Tamanho do Combo Itens do Combo Efeito do Combo Ações
8173 2 .@r = getequiprefinerycnt(EQI_HAND_R); skill "CR_SPEARQUICKEN",5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",8*(.@r/2); bonus... Detalhes
8174 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspd,1; bonus bBaseAtk,15*(.@r/2); bonus bCritAtkRate,4*(.@r/2); if (... Detalhes
8175 2 bonus bAspd,1; bonus5 bAutoSpell,"RA_UNLIMIT",1,20,BF_LONG,0; bonus2 bSkillAtk,"ASC_BREAKER",10*(getequiprefinerycnt(... Detalhes
8176 2 bonus bBaseAtk,30; bonus2 bSkillAtk,"TK_COUNTER",15; bonus2 bSkillAtk,"TK_DOWNKICK",15; bonus2 bSkillAtk,"TK_TURNKICK... Detalhes
8177 2 bonus bMatk,30; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; Detalhes
8181 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) {... Detalhes
8182 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) {... Detalhes
8183 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bSMatk,2; if (.@sum>=15) {... Detalhes
8187 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) {... Detalhes
8188 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) {... Detalhes
8189 2 .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bSMatk,2; if (.@sum>=15) {... Detalhes
8191 2 if (getequipid(EQI_HAND_L) == 510172) { .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_HAND_L); bonu... Detalhes
8192 2 bonus bCRate,1; bonus bCrt,1; Detalhes
8193 2 bonus bCRate,1; bonus bCrt,1; Detalhes
8194 2 bonus bCRate,1; bonus bCrt,1; Detalhes
8195 2 bonus bPAtk,3; bonus bCritical,7; Detalhes
8196 2 bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; Detalhes
8197 2 bonus2 bSkillCooldown,"WM_METALICSOUND",-500; Detalhes
8198 2 bonus2 bAddSize,Size_All,3*(getskilllv("DK_DRAGONIC_AURA")/2); Detalhes
8199 2 bonus bMaxHPrate,5; bonus2 bSkillAtk,"DK_DRAGONIC_BREATH",10; Detalhes