A cloak worn by the Nightwatch. ------------------------ Immune to Knockback. ------------------------ Increase long-range physical damage by 20%. ------------------------ For every 2 refine level, ATK + 20, CON + 4. ------------------------ For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%. ------------------------ When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%. ------------------------ When refined to +9 or higher, increase physical damage against all property enemies by 20%. ------------------------ When refined to +10 or higher, ATK + 100. ------------------------ When refined to +11 or higher, All Basic Status + 15. ------------------------ When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%. ------------------------ When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%. ------------------------ When refined to +14 or higher, enables to use Lv.3 Shield Spell. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Turtle General Card Increase physical damage against Boss class enemies by 40%. When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 1 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Vanishing Buster damage by 30%. ------------------------ Set Bonus: Royal Nightwatch Cape [1] Cowraiders Class 2 Card MHP + 15%. Increase long-range physical damage by 20%. Increase Fire Dance damage by 30%. ------------------------ [Grade Bonus] [Grade D] ATK + 50. [Grade C] Reduce After Cast Delay by 15%. [Grade B] P.ATK + 10. [Grade A] When refined to +15 or higher, long-range physical damage + 40%. ------------------------ Type : Garment Def : 0 Weight : 10 Armor Level : 2 Required Level : 100 Class : All Jobs
Permitido na loja de compra de jogador:
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Invoca monstro:
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É vinculado ao equipar:
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Restrição de empilhamento no inventário:
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Restrição de empilhamento no carrinho:
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Restrição de empilhamento no armazém:
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Restrição de empilhamento no armazém da guilda:
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Pode ser solto:
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Pode ser trocado:
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Pode ser trocado com membro de grupo:
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Pode ser vendido para NPC:
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Pode ser colocado no carrinho:
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Pode ser colocado no armazém:
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Pode ser colocado no armazém da guilda:
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Pode ser colocado no correio:
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Pode ser leiloado:
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Atraso:
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.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
bonus bAspdRate,10;
bonus bLongAtkRate,15;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,20;
if (.@r>=10) {
bonus bBaseAtk,100;
if (.@r>=11) {
bonus bAllStats,15;
if (.@r>=12) {
bonus bCon,10;
bonus bLongAtkRate,15;
if (.@r>=13) {
bonus2 bSkillAtk,"RL_R_TRIP",100;
bonus2 bSkillAtk,"RL_FIREDANCE",100;
bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
if (.@r>=14) {
skill "LG_SHIELDSPELL",3;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,50;
if (.@g>=ENCHANTGRADE_C) {
bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,10;
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=15) {
bonus bLongAtkRate,40;
}
}
}
}
}
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