Item Details

( Royal_Nightwatch_US )

# 480539
Compra: zeny Venda: 0 zeny Peso: 10 Slots: 1
Tipo: Equipamento Subtipo: N/A Gênero: Ambos Locais: Manto/Túnica
Ataque: N/A Ataque Mágico: N/A Alcance: N/A Defesa: N/A
Nível da Arma: N/A Nvl. Armad.: 2 Nvl. Min.: 100 Nvl. Máx.: N/A
Refinável: 1 Graduável: 1 Elemento: Neutro Classes: N/A

A cloak worn by the Nightwatch.
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Immune to Knockback.
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Increase long-range physical damage by 20%.
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For every 2 refine level, ATK + 20, CON + 4.
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For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.
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When refined to +7 or higher, ASPD + 10%, increase long-range physical damage by 15%.
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When refined to +9 or higher, increase physical damage against all property enemies by 20%.
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When refined to +10 or higher, ATK + 100.
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When refined to +11 or higher, All Basic Status + 15.
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When refined to +12 or higher, CON + 10, increase long-range physical damage by 15%.
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When refined to +13 or higher, increase Round Trip, Fire Dance, and Vanishing Buster damage by 100%.
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When refined to +14 or higher, enables to use Lv.3 Shield Spell.
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Set Bonus:
Royal Nightwatch Cape [1]
Turtle General Card

Increase physical damage against Boss class enemies by 40%.

When garment is refined to +14 or higher, there's a 5% chance to gain STR + 250, DEX + 250, LUK + 250 for 10 seconds when dealing melee or long-range physical attack.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 1 Card

MHP + 15%.
Increase long-range physical damage by 20%.
Increase Vanishing Buster damage by 30%.
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Set Bonus:
Royal Nightwatch Cape [1]
Cowraiders Class 2 Card

MHP + 15%.
Increase long-range physical damage by 20%.
Increase Fire Dance damage by 30%.
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[Grade Bonus]
[Grade D] ATK + 50.
[Grade C] Reduce After Cast Delay by 15%.
[Grade B] P.ATK + 10.
[Grade A] When refined to +15 or higher, long-range physical damage + 40%.
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Type : Garment
Def : 0
Weight : 10
Armor Level : 2
Required Level : 100
Class : All Jobs

Todos

N/A

Permitido na loja de compra de jogador: Invoca monstro: É vinculado ao equipar: Restrição de empilhamento no inventário:
Restrição de empilhamento no carrinho: Restrição de empilhamento no armazém: Restrição de empilhamento no armazém da guilda: Pode ser solto:
Pode ser trocado: Pode ser trocado com membro de grupo: Pode ser vendido para NPC: Pode ser colocado no carrinho:
Pode ser colocado no armazém: Pode ser colocado no armazém da guilda: Pode ser colocado no correio: Pode ser leiloado:
Atraso:
.@r = getrefine();
.@g = getenchantgrade();
bonus bNoKnockback;
bonus bLongAtkRate,20+(7*(.@r/3));
bonus bBaseAtk,20*(.@r/2);
bonus bCon,4*(.@r/2);
bonus2 bAddSize,Size_All,7*(.@r/3);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bLongAtkRate,15;
   if (.@r>=9) {
       bonus2 bAddEle,Ele_All,20;
       if (.@r>=10) {
            bonus bBaseAtk,100;
            if (.@r>=11) {
                bonus bAllStats,15;
                if (.@r>=12) {
                    bonus bCon,10;
                    bonus bLongAtkRate,15;
                    if (.@r>=13) {
                        bonus2 bSkillAtk,"RL_R_TRIP",100;
                        bonus2 bSkillAtk,"RL_FIREDANCE",100;
                        bonus2 bSkillAtk,"RL_BANISHING_BUSTER",100;
                        if (.@r>=14) {
                             skill "LG_SHIELDSPELL",3;
                        }
                    }
                }
            }
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,50;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bDelayrate,-15;
       if (.@g>=ENCHANTGRADE_B) {
            bonus bPAtk,10;
            if (.@g>=ENCHANTGRADE_A) {
                if (.@r>=15) {
                    bonus bLongAtkRate,40;
                }
            }
       }
   }
}
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