( F_Ein_1HSPEAR )
# 530035 |
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Compra: zeny | Venda: 0 zeny | Peso: 125 | Slots: 2 | ||||||||||||||||||||
Tipo: Arma | Subtipo: N/A | Gênero: Ambos | Locais: Arma | |||||||||||||||||||||
Ataque: 230 | Ataque Mágico: N/A | Alcance: 3 | Defesa: N/A | |||||||||||||||||||||
Nível da Arma: 5 | Nvl. Armad.: N/A | Nvl. Min.: 250 | Nvl. Máx.: N/A | |||||||||||||||||||||
Refinável: 1 | Graduável: 1 | Elemento: Neutro | Classes: Quarta | |||||||||||||||||||||
N/A N/A
.@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,70; if (.@r>=9) { bonus2 bAddSize,Size_All,15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; if (.@r>=11) { bonus bDelayrate,-15; bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; bonus2 bSkillUseSP,"IG_SHIELD_SHOOTING",-20; bonus2 bSkillUseSP,"LG_BANISHINGPOINT",-20; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; } } } } N/A N/A N/A |