Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
7207 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)... Детали
7208 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)... Детали
7209 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Детали
7210 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Детали
7211 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+r... Детали
7212 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+r... Детали
7213 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+read... Детали
7214 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+read... Детали
7215 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(... Детали
7216 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(... Детали
7217 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+read... Детали
7218 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+read... Детали
7219 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_SOULEXPANSION",(readpara... Детали
7220 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_SOULEXPANSION",(readpara... Детали
7221 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Детали
7222 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Детали
7223 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillFixedCast,"SU_CN_METEOR",-3000; bon... Детали
7224 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(... Детали
7225 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(... Детали
7226 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_JACKFROST",(readparam(bI... Детали