Combo Item Daftar Semua

Combo Item

ID Ukuran Combo Item Combo Efek Combo Aksi
7207 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)... Detail
7208 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SC_FATALMENACE",(readparam(bStr)... Detail
7209 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Detail
7210 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Detail
7211 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+r... Detail
7212 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_FIREDANCE",(readparam(bStr)+r... Detail
7213 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+read... Detail
7214 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_R_TRIP",(readparam(bStr)+read... Detail
7215 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(... Detail
7216 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_BANISHING_BUSTER",(readparam(... Detail
7217 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+read... Detail
7218 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"RL_D_TAIL",(readparam(bAgi)+read... Detail
7219 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_SOULEXPANSION",(readpara... Detail
7220 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_SOULEXPANSION",(readpara... Detail
7221 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Detail
7222 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(readparam... Detail
7223 2 bonus2 bAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) { bonus2 bSkillFixedCast,"SU_CN_METEOR",-3000; bon... Detail
7224 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(... Detail
7225 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_EARTHSTRAIN",(readparam(... Detail
7226 2 bonus2 bMagicAddRace,RC_All,8; if (getequiprefinerycnt(EQI_HAND_R)>=11) bonus2 bSkillAtk,"WL_JACKFROST",(readparam(bI... Detail