Комбо Предметов Показать все

Комбо Предметов

ID Размер Комбо Предметы Комбо Эффект Комбо Действия
75 2 bonus bAspdRate,15; Детали
76 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; Детали
77 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; Детали
78 2 bonus bSpeedRate,25; Детали
79 2 bonus bSpeedRate,25; Детали
80 2 bonus bSpeedRate,25; Детали
81 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Детали
82 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Детали
83 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Детали
84 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... Детали
85 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Детали
86 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Детали
87 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Детали
88 2 bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... Детали
93 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Детали
94 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Детали
95 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Детали
96 2 bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; Детали
97 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkill... Детали
98 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkill... Детали