| 75 |
2 |
|
bonus bAspdRate,15; |
Details
|
| 76 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; |
Details
|
| 77 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) bonus bVariableCastrate,-10; |
Details
|
| 78 |
2 |
|
bonus bSpeedRate,25; |
Details
|
| 79 |
2 |
|
bonus bSpeedRate,25; |
Details
|
| 80 |
2 |
|
bonus bSpeedRate,25; |
Details
|
| 81 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... |
Details
|
| 82 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... |
Details
|
| 83 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... |
Details
|
| 84 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50;... |
Details
|
| 85 |
2 |
|
bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... |
Details
|
| 86 |
2 |
|
bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... |
Details
|
| 87 |
2 |
|
bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... |
Details
|
| 88 |
2 |
|
bonus bMaxHP,300; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus... |
Details
|
| 93 |
2 |
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
Details
|
| 94 |
2 |
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
Details
|
| 95 |
2 |
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
Details
|
| 96 |
2 |
|
bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; |
Details
|
| 97 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkill... |
Details
|
| 98 |
2 |
|
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r >= 10) { bonus bVariableCastrate,-3; bonus2 bSkill... |
Details
|