Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
50 2 bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-getequiprefinerycnt(EQI_HAND_R); Details
51 2 bonus2 bResEff,Eff_Confusion,9500; Details
52 2 bonus2 bResEff,Eff_Confusion,9500; Details
53 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"LK_SPIRALPIERCE",.@r*5; bonus4 bAutoSpellOnSkill,"LK_JOINTBE... Details
54 2 bonus bMaxSP,100; bonus bNoCastCancel; Details
56 2 bonus2 bExpAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5; bonus bAllStats,4; Details
57 2 bonus2 bExpAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5; bonus bAllStats,4; Details
58 2 bonus2 bExpAddRace,RC_All,5; bonus2 bDropAddRace,RC_All,5; bonus bAllStats,4; Details
59 2 bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; Details
60 2 bonus2 bResEff,Eff_Freeze,10000; Details
61 2 bonus2 bResEff,Eff_Freeze,10000; Details
62 2 bonus2 bResEff,Eff_Freeze,10000; Details
63 2 .@r = getequiprefinerycnt(EQI_ARMOR); .@a = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*.@r; bonus bAllStats,.@... Details
64 2 bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",1,60,BF_WEAPON,1; bonus5 bAuto... Details
65 2 bonus bBaseAtk,100; bonus bMatk,100; Details
66 2 bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); Details
71 2 bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; Details
72 2 bonus bMdef,8; bonus bMaxSPrate,10; bonus bInt,4; Details
73 2 bonus bAspdRate,15; Details
74 2 bonus bAspdRate,15; Details