Item Details

Yggdrasil Crown [1] ( Yggdrasil_Crown )

ID 18580 Yggdrasil Crown [1]
Yggdrasil Crown [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 20 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 3
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma linda coroa feita pelos Esplêndidos usando ramos da Yggdrasil, o Freixo do Mundo.
É possível sentir a energia vital da Árvore da Vida quando equipada, o que indica que talvez você receba a proteção da própria Yggadrasil quando estiver em perigo.
VIT +2, INT + 2.
Ao ser atacado por monstros, existe a chance de utilizar as habilidades "Benção", "Aumentar Agilidade" ou "Curar" em Nível 3 independente do nível das habilidades do personagem.
A chance da ativação aumenta caso o refino seja maior que 6.
Tipo: Equip. para Cabeça
Defesa: 6
Equipa em: Topo
Peso: 20
Nível necessário: 70
Classes: Todas

Sebuah mahkota hasil tenunan dari ranting yggdrasil dimana mewakili sebuah kehidupan setelah pengorbanan.
VIT +2, INT + 2.
Jumlah heal akan meningkat berdasarkan besarnya tingkat refine.
Jenis : Pelindung Kepala Def : 6
Letak : Atas Berat : 20
Level Persyaratan : 70
Untuk Profesi : Semua Profesi

A crown woven from Yggdrasil's branches which represents new life after a sacrifice.
Class: Headgear
Position: Upper
Defense: 6
Weight: 20
Requires Level: 70
Usable By: All Jobs
Vit + 2
Int + 2
Increases the recovery rate of recovery skills by 1%.
Increases the recovery rate of recovery skills by an additional 1% per upgrade level of the item up to a maximum upgrade level of 6.
Increases the recovery rate of recovery skills by an additional 2% per upgrade level of the item past the upgrade level of 6.
Concept by Channa.

Not available for trade.
A Crown woven from Yggdrasil's Branches which represents new life after a sacrifice.
Vit +2, Int +2.
Increases the effectiveness of received healing and your own healing by 1%.
For each refine level up to +6, this percentage increases by 1.
If refine level is +7 or higher, this percentage increases by 2.
Concept created by Channa
Class: Headgear
Defense: 6
Location: Upper
Weight: 20
Required Level: 70
Job: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bMdef,3;
bonus bHealPower,2;
.@r = getrefine();
bonus bHealPower2,10;
if (.@r >= 7) {
   bonus bHealPower,5;
}
if (.@r >= 9) {
   bonus bHealPower,3;
}
Справка по Скрипту
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bHealPower Бонус Предмета
bHealPower
Сигнатура:
bonus bHealPower,n;
Описание:
Increases heal amount of all heal skills by n%
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bHealPower2 Бонус Предмета
bHealPower2
Сигнатура:
bonus bHealPower2,n;
Описание:
Increases heal amount if you are healed by any skills by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Справка по Скрипту

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Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано