Item Details

Gorilla Model Hat [1] ( Gorilla_Model_Hat )

ID 18930 Gorilla Model Hat [1]
Gorilla Model Hat [1] Цена покупки: 10 zeny Цена продажи: 5 zeny Вес: 30 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 10
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 30 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Esse boneco rosado é baseado na lenda do jovem gorila Zartan, cujos pais morreram quando ele ainda era um bebê. Zartan acabou sendo adotado e criado por uma família de flamingos, para anos depois, tornar-se o Rei da Selva e se apaixonar pela macaca She-ta.
FOR +2.
Ao realizar ataques físicos:
2% de chance de autoconjurar [Impacto de Tyr] nv. 1.
Refino +11 ou mais:
FOR +3 adicional.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 0
Peso: 30
Nível necessário: 30
Classes: Todas

Topi yang meniru primata yang merupakan terbesar dalam hutan di Afrika
STR + 2.
ketika melakukan serangan, kemungkinan akan mengeluarkan skill Bowling Bash level 1 dengan kesempatan tertentu
jika di tempa sampai +11, akan menambahkan status STR +3
Jenis : Helm Defense : 10
Digunakan di : Upper Berat : 30
Dibutuhkan Lv : 30
Job : All
Sebuah topi yang berbentuk seperi primata besar di Afrika.
STR +2.
Dapat menciptakan skill Bowling Bash level 1 ketika kamu menyerang .
Menambahkan STR +3 ketika ditempa +11.
Class : HeadGear Def : 10
Location : Upper Berat : 30
Req Lev : 30
Job : All

A hat modeled after an ancient ancestor of a Yoyo.
Class: Headgear
Position: Upper
Defense: 10
Weight: 30
Requires Level: 30
Usable By: All Jobs
Str + 2
Adds a chance of casting Level 1 Bowling Bash when performing a physical attack.
If upgrade level is +8 or higher, additional Str + 3.

A hat modeled after an ancient ancestor of a Yoyo
STR +2.
Creates a chance of casting Level 1 Bowling Bash while you are Physically attacking.
Additional STR +3 when upgraded to +8.
Class: Headgear
Defense: 10
Location: Upper
Weight: 30
Required Level: 30
Job: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bStr,2;
.@m = gettime(DT_MONTH);
if (.@m == 1 || .@m == 2) {
   bonus bStr,2;
   bonus bVit,2;
}
bonus4 bAutoSpell,"KN_BOWLINGBASH",1,20,1;
if (getrefine()>10) {
   bonus bStr,3;
}
Справка по Скрипту
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
gettime Команда
gettime
Сигнатура:
gettime(<type>)
Описание:
This function will return specified information about the current system time. DT_SECOND - Seconds (of the current minute) DT_MINUTE - Minutes (of the current hour) DT_HOUR - Hour (of the current day) DT_DAYOFWEEK - Week day (constants for MONDAY to SUNDAY are available) DT_DAYOFMONTH - Day of the current month DT_MONTH - Month (constants for JANUARY to DECEMBER are available) DT_YEAR - Year DT_DAYOFYEAR - Day of the year DT_YYYYMMDD - current date in the form YYYYMMDD It will only return numbers. If another type is supplied -1 will be returned.
Пример:
if (gettime(DT_DAYOFWEEK) == SATURDAY) mes "It's a Saturday. I don't work on Saturdays.";
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bAutoSpell Бонус Предмета
bAutoSpell
Сигнатура:
bonus5 bAutoSpell,sk,y,n,bf,i;
Описание:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано