Gold Fish Head Hat [1] ( GoldFish_Hat )
| ID 19264 |
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 40 | Слоты: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (верхний) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: Не указано | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Um peixe dourado que foi capturado e virou chapéu de cor... dourada. A golden fish-shaped hat that opens and closes its mouth, releasing a faint fishy odor with every gulp. A gold fish hat with a mouth open. It looks fishy every time when it open its mouth. Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
if (.@r>8) {
bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,10,1;
}
if (.@r<6) {
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",10,60000,BF_MAGIC,"{ specialeffect2 EF_ASPERSIO; }";
}
else {
autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,10; }",(10+(.@r*2)),60000,BF_MAGIC,"{ specialeffect2 EF_ASPERSIO; }";
}
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bAutoSpellWhenHit
Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bMagicAtkEle
Бонус Предмета
bMagicAtkEle
Сигнатура:
Описание:
Increases damage of e element magic by x%
specialeffect2
Команда
specialeffect2
Сигнатура:
Описание:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано Не указано Не указано
Не указано |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||