Item Details

Supplemental Chip [1] ( Supplement_Part_Chip )

ID 28598 Supplemental Chip [1]
Supplemental Chip [1] Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Правый_аксессуар + Левый_аксессуар
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: Не указано
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Não se sabe ao certo o que esse chip era capaz de controlar, mas o seu fragmento ainda aparenta ter alguma funcionalidade.
FOR +5, VIT +5, DES +5.
Dano físico +5%.
Ao aprender [Bate Estaca] nv. 3:
ATQ +50.
FOR +5, VIT +5, DES +5 adicional.
Ao aprender [Campo Protetor] nv. 3:
Conjuração variável de [Canhão] [Gás Criogênico] e [Lança Chamas] -50%.
Ao aprender [Canhão] nv. 3 ou mais:
Pós-conjuração -30%.
Tipo: Acessório
Defesa: 0
Peso: 10
Nível necessário: 100
Classes: Todas

STR +5
VIT +5
DEX +5
Fisikal damage ke semua type monster +5%
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Jika mempelajari skill Arms Cannon Lv. 3

After cast-delay -15%
------------------------
Jika mempelajari skill Neutral Barrier Lv. 3

Variable Cast-time dari skill Arms Cannon, Ice Launcher dan Flame Launcher -30%
------------------------
Jika mempelajari skill Pile Bunker Lv. 3

STR +5
VIT +5
DEX +5
ATK +100
------------------------
Jika mempelajari skill Fire Earth Research Lv. 5

Skill tidak lagi mengkonsumsi Magic Gear Fuel
------------------------
Set Bonus
Valkyrie's Blessing
Supplemental Chip [1]

After cast-delay -5%
Variable Cast-time dari skill Arms Cannon, Ice Launcher dan Flame Launcher -20%
------------------------
Jenis : Aksesoris
Def : 0
Syarat Lv : 100
Berat : 10
Job : Semua Job

A special chip that amplifies natural abilities for a powerful effect.
------------------------
Str + 5
Vit + 5
Dex + 5
Physical damage against all class enemies + 5%

If Arm Cannon is level 3,
Reduces the cast delay of skills by 30%.

If Neutral Barrier is level 3,
Reduces the variable casting time of Arm Cannon by 50%.
Reduces the variable casting time of Ice Launcher by 50%.
Reduces the variable casting time of Flame Launcher by 50%.

If Pile Bunker is level 3,
Str + 5
Vit + 5
Dex + 5
ATK + 100

If Fire Earth Research is level 5,
Magic Gear Fuel is not consumed when using skills.
------------------------
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: Mechanic

A special chip that amplifies natural abilities for a powerful effect.
Class: Accessory
Weight: 10
Requires Level: 100
Usable By: Mechanic
Str + 5
Vit + 5
Dex + 5
Atk + 5%

If Arm Cannon is level 3,
Reduces the cast delay of skills by 30%.

If Neutral Barrier is level 3,
Reduces the variable casting time of Arm Cannon by 50%.
Reduces the variable casting time of Ice Launcher by 50%.
Reduces the variable casting time of Flame Launcher by 50%.

If Pile Bunker is level 3,
Str + 5
Vit + 5
Dex + 5
Atk + 100

If Fire Earth Research is level 5,
Magic Gear Fuel is not consumed when using skills.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bStr,5;
bonus bVit,5;
bonus bDex,5;
bonus2 bAddClass,Class_All,5;
if (getskilllv("NC_ARMSCANNON") >= 3)
   bonus bDelayrate,-30;
if (getskilllv("NC_NEUTRALBARRIER") >= 3) {
   bonus2 bVariableCastrate,"NC_ARMSCANNON",-50;
   bonus2 bVariableCastrate,"NC_FLAMELAUNCHER",-50;
   bonus2 bVariableCastrate,"NC_COLDSLOWER",-50;
}
if (getskilllv("NC_PILEBUNKER") >= 3) {
   bonus bStr,5;
   bonus bVit,5;
   bonus bDex,5;
   bonus bBaseAtk,100;
}
if (getskilllv("NC_RESEARCHFE") >= 5)
   bonus bNoMadoFuel;
Справка по Скрипту
bStr Бонус Предмета
bStr
Сигнатура:
bonus bStr,n;
Описание:
STR + n
bVit Бонус Предмета
bVit
Сигнатура:
bonus bVit,n;
Описание:
VIT + n
bDex Бонус Предмета
bDex
Сигнатура:
bonus bDex,n;
Описание:
DEX + n
bAddClass Бонус Предмета
bAddClass
Сигнатура:
bonus2 bAddClass,c,x;
Описание:
+x% physical damage against class c
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bDelayrate Бонус Предмета
bDelayrate
Сигнатура:
bonus bDelayrate,n;
Описание:
Increases skill delay by n%
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bNoMadoFuel Бонус Предмета
bNoMadoFuel
Сигнатура:
bonus bNoMadoFuel;
Описание:
Nullify Magic Gear Fuel requirement for skills.
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано